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NoHope - No expectation of a favorable outcome; despondent sense of futility;
         desperate loss of all hope; abandonment; inevitable demise.

Title               : NoHope
Filename            : nohope.bsp
Version             : 2.0
Date                : Tuesday July 20, 1999
Author              : Skip "DeFragger[IOI]" Downey
Email Address       : defrag@tscnet.com
Clan Homepage       : http://www.clanioi.com
Author's Homepage   : http://tscnet.com/pages/downco/
Description         : Deathmatch-level for Quake2

                      NoHope is a medium-sized outdoor arena where everyone
                      fights for the famed RL. There are alot more rooms/halls
                      so at least 5 players are recommended. The weapons/ammo
                      balance & placement are perfect. Armor is a bit heavy &
                      makes for some hard fighting. Originally, it was created
                      for Clan-IOI & I've went to great lengths to present this
                      layout in a professional manner with moderate detail.
                      It has been tested for months & since it's my 1st level,
                      the open-layout runs r_speed w_polys around 700+ average,
                      but connectivity is good, originality is exceptional, &
                      it plays great! :)


---------Credits---------------------------------------------------------------

id Software         : Quake2
Robert Duffy        : QERadiant
Ron Gas             : Rottun prefab
Primordial Soup     : Nebula skybox
Ridah               : Eraser Bot
Rust                : great reference tutorials
Brian Hughes        : beta-testing
Clans IOI & GM      : Many great games together!


---------Installation----------------------------------------------------------

Copy nohope.bsp into \quake2\baseq2\maps\. Copy the environment files into
\quake2\baseq2\env\ & the custom texture into \quake2\baseq2\textures\nohope\.
Run Quake2 & then go into the console by pressing the tilde key (~), & type in
"map nohope". Enjoy! :)


---------Gameplay--------------------------------------------------------------

Single-Player       : yes, for testing only
Cooperative         : no
Difficulty Settings : no
Deathmatch          : yes, 5-12 players recommended (10 spawns)
Weapons             : 2 Railguns, Hyberblaster, Rocket Launcher, Grenade Launcher,
                      Chaingun, Machinegun, Super Shotgun, & Shotgun
Armor               : Body, 2 Combat, 3 Jacket, Power Shield
Health              : Mega, Adrenaline
Powerups            : Quad


---------Construction----------------------------------------------------------

Base                : built from scratch, but I used a couple prefabs
New Graphics        : yes, custom sky & a single texture
Build Time          : 80+ hours
Brushes             : 1321
Net Brush Count     : 194
Entities            : 1091
Textures In Use     : 89
PortalClusters      : 788
NumPortals          : 2190
AvgClustersVisible  : 147
AvgClustersHearable : 438
VisDataSize         : 104936
CompressedFrom      : 163904
BSP file size       : 1.29MB


---------Compilation-----------------------------------------------------------

qbsp3          : 13 secs
qvis3 -level 4 : 299 secs
qrad -extra    : 1538 secs
Total Time     : 30 min 50 sec
Computer       : Intel P2-450, 256MB RAM, 14GB UDMA33 7200RPM, STB-TNT 16MB-AGP
Editor used    : QERadiant v1.0 beta build 147
Known Bug      : The HOM-effect in the short hall leading to the quad room as
                 viewed from the ramp-room.


---------Legal-----------------------------------------------------------------

Copyright © 1999 Skip "DeFragger[IOI]" Downey - All rights reserved.

This level requires the registered version of Quake2 v3.20 & is not supported
by id Software. It may NOT to be used as a base for other levels, modified,
converted, commercially exploited, or distributed on CD-ROM or other physical
media in whole or part without express written consent. It may be distributed
by electronic means only with no charge to the recipient provided this text
file is included unmodified.

The software contained herein shall perform in significant compliance with the
accompanying documentation. This program is provided "as is" & without
warranty of any kind, either express or implied, including but not limited to
warranties of merchantability & fitness for a particular purpose. The author
will not be liable for any damages, including lost profits, lost savings, or
other incidental or consequential damages, arising out of use of this program.

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