QUAKE II - DM
====================================================================
Tuesday June 8, 1999
====================================================================
Title			: Echoes of Despair
Filename		: Q2ECHOES.bsp
Map File Size		: 859 KB (485 KB zipped)
Author (map layout)	: Dean Michaud (Karnatos/Karny)
Email Address		: michaud@corvuscorax.org (feedback is welcome)
Home:			: http://www.corvuscorax.org/~michaud
Author (custom textures): Jason Nugent (MalHavoc)
Email Address		: jnugent@corvuscorax.org
Home:			: http://www.corvuscorax.org/~malhavoc

Map Description		: Deathmatch for 4-18 people.
====================================================================

Off the top of my head  : Well - this has been a struggle. I had this map in my head, and
                          I had to get it out. So, I quickly jotted it down on paper, and
                          it turned into a large warehouse themed map. After having torn
                          this map apart 8 times, I finally got the scale I was looking for
                          right, and decided that a warehouse theme looked best.

                          This is probably the most I ever concentrated on making a map.
                          I worked on it pretty much every day for 3 weeks straight, some
                          days clocking in around 4hrs. I decided that it needed a little
                          personal touch, so I contacted MalHavoc, a man that has impressed
                          the hell out of me with his web graffix and web authoring wizardry.
                          He agreed to quickly throw together some really slick looking
                          textures that blend right in with the map. Many thanks for his time
                          and effort to crank these out with such short notice.

                          Overall, I am pleased with this map's outcome. The lighting is just
                          right, weapons feel right where they are, and I kept the ammount of
                          places a camper might try to hide to spots where they'd better
                          watch their lammo backs.

                          This time around, I payed particular attention to the r_speeds in the
                          map. I had not had much experience trying to keep these down - I had
                          no real need to try before since my maps were smaller in scale. This
                          time around, the map turned out much larger, and this time, glaring
                          1000+ r_speeds started causing polygons dropping, and leaving big
                          grey holes in the map. I figured out how to drop these to hover
                          around 800 at their worst, and this was a great accomplishment for
                          me since there were spots with 1600!!!

                          I hope you enjoy this map folks - it plays fast and furious - fantastic
                          for LAN parties, and still perfect for online servers. Remember to look
                          up though, because death sometimes rains from above.

                                                   - Karnatos (Dean)

====================================================================

* Play Information *

Single Player		: To look around the level only
Deathmatch		: Yes (4[a little hunting required] to 18[total fragfest] players)
New Sounds		: No
New Graphics		: Yes (8 textures)
New Music		: No
Track No.		: 7

====================================================================

* Map information *

Custom Textures         : 8 textures were provided by MalHavoc (jnugent@corvuscorax.org)
Build Time		: ~15min
Compile Machine		: P2-350, 128 RAM
Known Bugs		: None Known

====================================================================

Other Levels by Karnatos: Twisting Hallways (q2dmtwst.bsp)
                          Panic Stricken    (q2dmstrk.bsp)
                          Landing Pad       (q2dmland.bsp)
                          Twist of Pain     (q2top.bsp)

====================================================================

* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.

This map, Q2ECHOES.bsp is (c) by Dean Michaud, 1998.

This .BSP is not to be used as a base to make additional levels.  Do not
distribute this .BSP as a commercial product without my permission.  This
.BSP may be distributed freely over the internet as long as the included .TXT
file is not altered or removed.