===============================================================
Title:			The Steel Factory
Date:			July 10, 1998
File name:		Steeldm1
Author:			Derek Heidmeier (warchild)
			member of the 777 clan.
E-mail:			derekhd@bigfoot.com 
			 
Homepage:		www.bigfoot.com/~derekhd
Description:		-deathmatch level for 4-8 players
			-My first map

================================================================

*Play Information*

Single Player:		exploring i guess
Deathmatch:		ya, 8 respawn locations
Co-operative:		wouldn't be too fun

*Construction*

Base:			New map 
Editor used:		Qoole 2.41
Known bugs: 		weird texture problem near rocks
Build time:		A really long time...probably 30+ hours.  
			(first level, gimme a break)

Textures used:		mostly metallic textures, some rock

Compiling machine: 	P200 with 64 megs ram
QBSP:			i dunno
QVIS:			33397	
QRAD:			727	
Brushes:		300	
Entities:		too many

*Other info*

Argh.
This is my first map for any game other than Duke3D so if you don't
like it..too bad.  If you do like it, send me an email saying so.
Motivate me to create more levels or something...send money :)

-I tried not to get carried away with the colored lighting.
-Get a 3D card if you don't have one.  Quake2 sucks without it.
-I hate levels that have decorative stuff on the walls that prevent 
sliding along them during firefights so I didn't put any in.
-I included a large area to fight in and several smaller rooms.  No 
hyperblaster, or BFG.  BFG's are for loser wannabees and I don't like 
the hyperblaster during modem games therefore there is none.  Quad 
power, Red Armor and 100 Health are included.

*Copyright Crap*

Do not use this level for commercial purposes unless requested and 
permission is given from me.  
Distribute as much as you want over the net...for free!


*Thanks*

Thanks to Roundtable Pizza for giving me the strength to complete this 
level and Coca Cola and Nabob Coffee for caffeine intake.  Much 
appreciated.