08/19/1998

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Title                   : The Base
Filename                : thebase.bsp

Author                  : Chris Ward
E-mail                  : krice@pkd.org

Description             : -  Quake II deathmatch level. 
			  -  This level was created for the Q2 
			  mod PredatorDM:  
			  www.telefragged.com/predatordm
			  -   This version of the map is a prerelease 
			  of q2pdm5. The version that will be 
			  released along with the PredatorDM pak will 
			  only differ from The Base in that it will
			  be called q2pdm5 and will contain the 
			  entities that the pDM mod uses. This level
			  will NOT be compatible with the pDM mod, 
			  and is NOT interchangeable with q2pdm5. 
			  The Base is just a regular Q2 dm level, 
			  and is for all us core dm'ers that can't 
			  stand speical entities, hooks and runes. :P
			  -  The Base has *NO* bfg, power armor, or 
			  invunerability. It's got 2 RLs for some rl 
			  balance, 1 quad(accessible by hidden 
			  teleport or double rl jump), 1 megahealth, 
			  2 armors(1R,1Y), 1 pack, the silencer & 
			  bandolier(2 items i've never seen in id's
			  dm levels, so there they are), and all 
			  the other weapons, minus the bfg of course.
			  Oh, and you don't need to rl jump to get to
			  the top of the tank for the 2 rocket packs. 
			  -  The rotating spiral staricase is 
			  something that I've never come across in 
			  any 3D game. It's tough to get up it at 
			  first, but after you try it a couple times 
			  it'll get easier. Once you learn how to 
			  mouse up it, you should be able to ascend 
			  the 3 floors it spans _really_ fast. If 
			  you can't get up it, sit up top on the 
			  3rd floor and watch it go around, woooo.
			  -  If you've got any questions, comments, or
			  suggestions, just e-mail me. 

			  
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* Play Information *

Single Player           : Yes (couple monsters, including Makron)
Cooperative             : Sure, why not beat up on Makron with a friend
Deathmatch              : um, Yes!, 13 dm starts
Player load             : 8-10 easily, possibly up to 12-16
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No


* Construction *

Base                    : New level from scratch
Editor(s) used          : Qoole v2.50

Build Time              : 3 weeks for the architecture, another week 
			  for tweaking/entity placement/weapon 
			  balancing.

Notes			: I was going to include full support for single 
			  play, ie monsters, but qoole was acting sketchy 
			  when I started dropping monsters in. It kept 
			  bombing out the level. I wasted 2 days trying to 
			  properly place monsters, without qoole freaking. 
			  In the end I scrapped full single player support.
			  If I had the time I'd try to get qoole to accept
			  monsters into my level without spazzing, but I 
			  don't. There are a few monsters in there to kill, 
			  not much tho. I fought with qoole over putting 
			  Makron in without it screwing my level up becuz 
			  it's just such an underappreciated model.

Compile times		: qbsp  -  32 seconds.
(p2 400 w/64M ram)	  qvis  -  ~6 hours.
			  qrad  -  ~1 hour. (-extra, -bounce 40)


=================================================================


* Credits / Thanks *

-Mr. John Carmack for creating games that look amazing, and 
play/control just as amazingly.
-id Software. 
-id Software.
-id Software.
-Tim Willits for creating some awesome quake1&2 DM levels.
-The Qoole team, Matt Ayres & Paul Hsu.
-The pDM team for letting me release this map early, and Jay for 
figuring out map errors with me.
	www.telefragged.com/predatordm
-Finally, Alex for letting me work on his p2 400 all day long,
HUGENORMOUS thanks for that! 


=================================================================


* Copyright / Permissions *

You may distribute this level and include it in any deathmatch 
compilation etc., as long as you: 

1. Contact me, Chris Ward, and get my permission BEFORE distributing it.
2. Include BOTH this text file UNMODIFIED, and the ORIGINAL, UNMODIFIED
   bsp file and give me 100% total credit.


Once again, if you've got any questions, comments, or suggestions just
send me some mail. 

	-chris
	  krice@pkd.org