This version: V1.00 - 15/02/98              
                      
-=[ General Information ]=-

TITLE           : The Warehouse
DESCRIPTION     : DM Level for Quake2 Registered, suitable for 2-8 players
AUTHOR          : Mike Stratton
EMAIL ADDRESS   : m.stratton@btinternet.com
WEB PAGE        : http://www.btinternet.com/~m.stratton

-=[ Level Information ]=-  

GAME                    : Quake2
NAME                    : whouse01.bsp
SINGLE PLAYER           : not really, unless you just want to admire the architecture.
COOPERATIVE             : No
DEATHMATCH 2-4 PLAYERS  : Yes - definitely
DEATHMATCH >5 PLAYERS   : Yes - oh yes
NEW GRAPHICS            : No
NEW SOUNDS              : No


-=[ Construction ]=-

EDITOR USED             : GLQoole Registered
CONSTRUCTION TIME       : 20+ hours
KNOWN BUGS              : None that I know of, if you find any let me know.
MACHINE USED		: Pentium 133, 32Mb ram, Maxi Gamer 3DFX


-=[ How to use the level ]=-

Create a directory called "maps" in your quake2/baseq2 directory and copy the
level into it.
In Quake2, bring up the console and type "map whouse01"


-=[ Some Comments ]=-
This level was created using GLQoole and makes use of colored lighting.
You will need a 3D accelerator card to see it in its full technicolor
glory. I use a Maxi Gamer 3DFX card which seems to work pretty well for
me.

This is my first Quake 2 level. It is fairly basic in design, although some 
of the weapons are tricky to get to.
I have used it mainly to get to grips with the new features in Quake 2.  
I have played it with up to 8 CRBots, if anybody uses this level for 'real' 
deathmatch against 'real' people I would appreciate comments on how it plays.  


Quake levels by me:
Cellar01	Deathmatch   	2-6 players
Temple01	Deathmatch	2-8 players
Castle01        Deathmatch      2-8 players


-=[ Distribution Information ]=-  

You can put it on a CD or other things, but only without any 
modifications and with this Text file - !!! but e-mail me first !!