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Title    : The Zone
Filename : zone123.zip
Version  : v1.23
Date     : 04/03/97
Author   : Dr Zogg
Email    : drzogg@sewi.com
Credit   : The guys at Quake Devels - Thanx!
Compat   : Quake 3.14
	   

Type of C Mod
-----------
Deathmatch      : Yes
Teamplay        : Yes
Weapons         : Yes
MD2             : No
C
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.c files        : No Available on Request
gamex86.dll     : Yes


Construction
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Base                  : DeveLS homing missile patch
Build Time            : 16 hours
Editor(s) used        : Microsoft Visual C++ 5.0
Known Bugs            : BFG may be too powerful


Description of the Modification
-------------------------------

This is The Zone mod.

All original weapons are left intact unmodified.

This mod adds four new weapons.

Auto Shotgun
Auto Railgun
Auto BFG
Missile Launcher
Jet Pack

The Future
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Will add the abality to configure weapons on the fly.
Therefore those of you who dont like certain features will be able to
remove them.  


3/21/98
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Moved code to quake2 version 3.14-19
Added a jet pack... Use Cmd Thrust to toggle the rocket pack on and off..
When turned on use Cmd Thrust_Inc and Cmd Thrust_Dec to move the throttel up
down.  My Jet Pack takes into account ground effect.  Therefore a given
throttel setting will hold you X feet off the ground.



1/20/98
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The Auto weapons are simply automatic versions of the basic weapons.
I did add a small delay to the BFG's autofire to prevent problems with quake2.

The Missile Launcher is similar to the DeviLS homing missile patch but doesn't
change the functionality of the rocket launcher.  The missile launcher fires at
a relatively slow rate (you can run faster than the missile) while it is
seeking a target.  Once the missile locks on to a target it will rapidly turn
toward the target and then accelerates up to double the standard rocket's speed.
This gives the player a chance to dodge after the lockon.  


The attacker can also use the missiles both as a standoff weapon (IE fire before
you see someone and hope to get a lock) or in direct combat.  When fired in
direct combat (IE you can see your opponent) the missile will lock and
immediately accelerate.  This gives it the performance of standard rockets in
direct combat but acts like a homing missile when used as a stand off weapon.  

Additionally, In multiplayer games these things won't follow people all over
god's green earth.  Once the missile locks on they either get you or they don't.
In multiplayer a message will be displayed during the lock phase with the
targets name.  

I am thinking of making a variable that will give the missile a preference of
who to go after in muliplayer.  Think of it!  A missile that knows who your best
friend is and really likes him too!
 
The HUD was modified to provide a compass in the lower right corner of the
screen.  It displays a heading in degrees from 0 to 359




How to Install the Modification
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1. Make a directory in your REGISTERED Quake2 folder called zone
2. Extract zone110.zip into the demo directory.
3. Go to the command prompt and type "quake2 +set game zone"

Author Information
------------------
drzogg@sewi.com

Please give me feedback on what you think of my mod.
Source is available of request.

Copyright and Distribution Permissions
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This mod may be distributed electronically provided that this textfile is
Included unchanged.  This mod may not be distributed on CD without express
Written permission from Dr Zogg.  This mod may not be the basis of another mod
or anything like that either without the permission of Dr Zogg.