*****************************************************************************
****************   BUY "PUSHING THE SALmanilla ENVELOPE" ********************
****************		     BY  		 ********************
****************	   JIMMIE'S CHICKEN SHACK	 ********************
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===============================!chickenation!================================

Title    : Madness
Filename : Madness.zip
Disclaimer: If you downloaded any version of madness before December, I am so
		sorry for any inconveniance it may have caused you. 2.0 and 
		3.0 both were riddled with bugs. From now on I will test
		the patch in deathmatch with other people BEFORE I upload it.
		I am so sorry.
Version  : 3.6
Date     : January 26, 1998 (1-26-98)
Author   : The Crow (Tim Ivers)
Email    : I_am_The_Crow@HoTMaiL.com <- send souces, zips, pics n stuff here,
	    not bigger than 1mb though
	   I_am_The_Crow@juno.com
Build time: too long
Credits  : Cybermind (Masters@citenet.net) for tons of help and for SKINTEC
	   Steve Bond (wedge@nuc.net) for Eject!
	     Visit QUAKE COMMAND!  http://www.nuc.net
	   The Dire-Proto Fiend (mfarr@ccinet.ab.ca) for alot of the
	     great skins
	   Piramida (sman@niif.spb.su) for Most of the new weapons
	   Jonathan E. Wright (http://www.trailerpark.com/phase1/nelno/) for
	     the BFG-9500    
	   KiRiLL V.S. also Deft (deft@ksu.ru) for MOST of the new models
	   Patrick Martin (cmarti39@icon.net) for the Death Knight patch and
	     for DOOM shot
	   Doug Keegan <Rip on #quake/NetQuake> (doug.keegan@tamu.edu) for 
	     admin.qc
	   Stalin (Red Army TM) - Larboy Helped Too... :] for the sniper gun
	   Bo Sorensen (c918873@student.dtu.dk) for the scare to death
	   Bill Turner -shyft- (shyft@fwb.gulf.net) for the suicide zombies
	   Tuomas Heino (tbittih@xgw.fi) for the atomic bomb
	   Tritian (James Lazarus: Modeling (alazarus@ix.netcom.com)) & 
	    Christopher Bolin (Skins(cbolin@teleport.com)) for the new 
	     Chain Stuffer model.
	   Eric W. (n/a) for the cool axe, nuke,holo dude and for teaching me
 	     that insanity is cool.
	   Grahm Webster (???) for letting me be a part of Clan Pirates?!?!
	     as long as I was. (Clan Pirates?!?! sort of disolved)
	   id (duh)
Stuff I need: I need to know how to give specific skins specific powers.

Type of Mod
-----------
Quake C  : Yes
Sound    : Yes (contained in pak0.pak)
MDL      : Yes (contained in pak0.pak)


Format of QuakeC
----------------
unified diff  : No
context diff  : No
.qc files     : No (ask for the .qc's n I'll give em to ya.)
progs.dat     : Yes
pak*.pak      : Yes

Description of the Modification
-------------------------------
This is a deathmatch-style patch, though it can be used in single player.It 
changes 7 of the weapons into totally new means o mass destruction. It also 
has 4 new weapons. The bfg, sniper rifle,A-Bomb and Saw Blade gun. I 
personally can't stand downloading a huge patch and then finding out that it
wasn't worth it. This patch is. 

Impulses are automatically bound.

This is probably the last version of Madness I will upload, cause Quake II
just came out, and I'm gettin in ta that now. Frag ya later.

Well Quake 2 is out and thats all ive been playing for weeks.  Look for
"The Crow [MFH]". Thats me. Any one with [MFH] after their name is in my clan

*	It has SKINTEC. Not multiskin. If you change your skin, it STAYS.
If you die, you leave a good lookin' corpse. (Heads too.) When you change 
skins, you change your net name also, so if you want a custom name, you're 
stuck wit da quake guy. Use <E> or <R> to cycle through skins.
SKINTEC skins:

	Quakeguy
      ++The Crow
       *Jason
       *Mike Meyers
       *Freddy Kruger
        Dragon
	Bill Clinton
        Hell knight
	Devil CLown
      ++Lobo
	Terminator
	Predator
      ++Ska Man
	Dead Camper Zombie
	Grim Reaper
       *Potato Head
       *The Living Lavaball
	Dr Kevorkian
      ++Doom Marine

++ These skins by The Dire-Proto Fiend have so much detail, they deserve to
be seen in SVGA
*  These skins I drew, potato head being based on the dare devil skin from
	QUAKE SUPER HEROES (loud echo)

*******NOTE: alot of these skins have goofy names, but that is because these
*******are our net.names in quake.

*	Also, if you pick up the biosuit, you look like the biosuit. 
Neat huh?

*	Reloading frames for the player's Shotgun attacks (sort of). 

*	Holo dude. Obvious. Use <H>. You can a maximum of 4 in play. These 
also take use your skin. Very useful.

*	Admin.qc - read the file to figure out how to use it.

*	Scare to death - press <C> to attempt to scare a humaniod to death.
humaniod = player, grunt, enforcer

*	Also Impulse 9 is now Impulse 91. sorry.
 
***New weapons*** 

*	Axe of War - This is THE weapon of choice. It swings 3 times for each
time you fire, (though you only see two) and will put ANY enemy's health at 
			     ****** -40! ******
It can also block shots from the axe. So if you see somebody running at you
with the axe, kill em quick or duel em to death.

*	Shot gun - new model, little bit stronger Fires DOOM shot.

*	Super Shot gun - Not really new, but it takes longer to reload to
acomidate the 6 or so new frames. I increased the damage to compensate for 
this. Fires DOOM shot

*	Nail gun - Now is the Uzi. Sorry Shrak guys, but I used your sounds
and models for this. But the code for it is mine. Real simple hack, just
change a few parameters, and wala! you have a bullet firing weapon. Fires
DOOM shot

*	Super Nail gun - Now is the Chain Stuffer, has a new model. Stuffs
enemy with nails two times as fast as Nailgun. The nails in victims body
inflict damage for about 20 seconds or untill the victim dies, then
they explode. Amount of damage and strength of explosion depends
on the amount of nails inside victims body :) heh, it does look funny.
Only uses one nail now.

*	Grenade Launcher - Now is the "Portable Nuclear Warhead". You launch
a grenade, it sticks to whatever it hits, especially PLAYERS. After about 5 
seconds of it ringing like an alarm clock, it detonates with a bastardized
mushroom cloud, killing those unfortunate enough to be within 30' of the nuke

*	Lightning gun - Now is the Vampiric Lightning gun. It sucks health
from the victim, up to 500% health, then it does 5x the damage. You cant 
discharge into the water anymore.

*	BFG-9500 - When you pick up the lightning gun, you also get the BFG.
Now, anyone whose played _ANY_ DOOM game knows what this is. Press <8> twice
to select it.

*	Sniper Rifle - press <0> to select. Uses 1 nail. Monsters can't hear
it. It will kill almost any thing with one hit. Better find a good camping 
spot, cause this sucker's got a loooooonnnggg reload time.

*	Saw Blade Launcher - A totally new weapon that I programed (my first
one!!!!), with models by Kirill n Deft. It launches a saw blade at your foes,
using one rocket for each. This blade can richochet off walls and opponents,
doing 60 dmg a hit. A very good crowd control device. Hit <9> to select.

*	Atomic Bomb - Press <B> and you drop an atomic bomb. Gib-o-licious.
When it works properly, nothing is left standing. Nothing. Except you. 
But you only have 1-3 health. It uses 100 shells, 100 nails, 50 rockets, and
100 cells. 


+	DOOM shot - Remember when in DOOM, ][, Ultimate, and Final, when you
fired up a former human, sometimes the bullets would live on, and kill the
next dolt? Well, that kind of buck shot is back.

****All of the above weapons were originally designed by Piramida, except
for the axe of war, sniper, a-bomb, and BFG. The Uzi and Saw blader codes
are mine. I only changed variables and names and stuff for the other weapons.
It's their respective codes, not mine.****


Known bugs
----------

If the abomb kills too many things, it will crash.

There's a bug where when you fire the BFG, sometimes your Shotgun is removed
from your arsenal. If you try to select it, it says, "no weapon". This
sometimes also takes ALL of your weapons. The only fix is to start a new 
game, suicide, or to go pick them back up.

The last time we played, my friend spawned a Snot. All was well and good.
Then after a while everyone noticed a bot that was camping in a spot near
an elevetor, and killing just about every one. People complained, so I told 
them to go inside, and I would take care of it. I got my BFG ready, went out,
and fired that sucker up. The blast went right through the bot, hit the wall 
behind him, and killed the idiots who didn't listen to me and were still 
outside. This is the reason Snot is no longer in here.

How to Install the Modification
-------------------------------

If you don't know how to copy n unzip a patch yet you're a moron.

Get Pkunzip or something.
Unzip the zip into a directory of your choice. NOT THE ID1 DIRECTORY!!!
Run quake like this: quake -game <dir name here>
If your using Win95, type this: quake -game <dir name here> -winmem XX
Where XX is 5mb less than your total ram, ex:
If you have 32mb like me, you type "quake -winmem 27 -game <dir name here>"
If you have 16mb, you type "quake -winmem 11 -game <dir name here>"
Get it?

Revision History
----------------
	 version 3.6
	 Added: 
		 DOOM shot

	 version 3.5
	 Added:
		 differnet holodude.
		 psychotic ogre

	 Removed:
	 	 Xsoldier (interfered with new grenade)

	 changed grenade launcher
		
	 version 3.4
	 Added:
		 Atomic Bomb

	 Removed:
		 Punishment weps.
		 Snot (he was not removing himself when you died, making 
		 an invincible bot.)

	 version 3.3
	 Added:
		 Zombomb
		 Xsoldier
	 Removed:
		 Laser

		 Made bot less deadly

	 version 3.2
	 Added:
		Laser
		Saw Blade Launcher

	 version 3.1
		COMPLETE (I think, one message bug, not harmful.) debugging
		and recoding.
	 Added:
		Sniper rifle (by request from VooDoo)
		Slightly modified Scare to death

	 version 3.0
	 Added: 
		Uzi
		Punishment weapons

	 Removed: 
		chasecam ii
		plasmagun
		(these caused severe multiplayer problems)

	 version 2.0
	 Added:
		chasecam ii
		snot
		bfg
		plasma gun
		new skins (I think)

         version 1.0
         First release.

Technical Details
-----------------

All Hail the Mighty Emblor, ruler of the Hanna Barbarians.

The source is EXTREMELY messy. But if you want it it's your problem.

THE OFFSPRING KICK ASS!!! (I saw them in concert 10-6-97. Killer moshing.)

!chickenation!

Author Information
------------------

I am 16 yrs old and am a junior (c/o 99 baby!) at Schenley H.S. . 
I am a novice qc coder with too much time on my hands.


Copyright and Distribution Permissions
--------------------------------------

If you want to mess with the patch, email for the source.

Please DON'T decompile this! The bulk of the code in this patch is not mine,
but it still took a while to make. 

If you want to put this on a cd, you must tell me in writting and give me 
a copy of the cd (or at least a discount).

Availability
------------

ftp.cdrom.com/pub/idgames2/quakec/compilations/

 (the one in the weapons dir is old, don't download that one unless you like
 the skins or something)