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|  Title: MegaPAC1  |
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Filename : MEGAPAC1.ZIP
Version  : Public Beta 2.5

Date     : 8/19/97

Author   : Virianth 

Email    : Virianth@aol.com

Home Page: None

Credits  : - Me: mdl's: G_nail2, V_axe, V_uzi, V_Shot, V_rock, H_grenad,
             l_grenad, G_rock, G_laser, V_rock2, G_rock2 V_pac (ugly right now)
             original QC work
	   
           - Peter Wickis (pwickis@bu.edu), chainsaw src & some other
             qc help
             
           - Heavy laser models & skins by Dark Nagual	

           - V_nail2 & V_laser from Mortal Kombat TC

           - V_sniper from Future Vs. Fantasy TC (I don't plan on keeping
             this model in here)
	
           - Steve Bond for the Flare and Shell ejection code
	
           - Scott Ramsay for the original Laser sight code (I had 
             to modify it a bit for it to do what I wanted)

           Note: if I have used a model of yours and you wish me to 
                 remove it I will, I do not wish to offend anyone or
                 make them feel unwanted or something.

Thanks to: - Brian Martin (For MedDLe 2.0 beta 2)
             brian@flash.net

           - Rene Post (For qME lite)
             renep@xs4all.nl

           - Herschel Giansiracusa (For Pakie)
             bobgain@i1.net
	   
           - Jason Carter  (For Gibbin 3)
             "Killer_3D" on IRC
             killer3d@mindspring.com
	
           - ColdKill (For posting this on the Richtor Scale site and the new player skin)
             FireRun0@aol.com

           - Other people that I may have forgot about.
  
           - ID Software for designign Quake with Quake C!


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|  Type of MOD  |
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Quake C  : yes
Sound    : yes
LMP      : Yes
MDL      : yes Yes YES!!!

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|  Format of Quake-C  |
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unified diff  : uhhh no
context diff  : even if I knew what they were I doubt I would use them
.qc files     : nope (cuts down on size)
progs.dat     : yes (how else without the .qc files?)

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|  Discription of What this mod does  |
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FEATURES:

  Weapons:

    þ Start with 20 cells (for flares) and 10 nails (one sniper shot)

    þ Bye bye axe, Hello Chainsaw (great for ripping up dead bodies)
    
    þ PAC (Partical Acceleration Cannon), Gib any monster but Fish and 
      Tarbaby (for obvios reasons), 20 cells and a nail. (Start with)

    þ Laser -Uses 2 cells and deals out 50 points of damage.
	    -shots reflect off of Knight and Death-Knight armmor.
	      (enforcer drops it)

    þ Sniper Rifle -takes 10 nails. Kills a bunch of monsters in 1 shot.
    		   -Sniper Rifle wont wake up monsters you don't shoot 
		    (good test on e1m2, start with)

    þ HEAVY LASER (or Toaster) -much cooler, when enemy is hit it starts 
 				to burn him. (replaces thunderbolt)

    þ Hand Grenades -Replaces Grenade launcher, not much new.

    þ Grenade Launcher -Replaces Rocket launcher, REALLY launches the
                        grenade
                       -Somewhat inacurate.

    þ Shotgun -New Model, Pump action.

    þ Uzi -Replaces Nailgun
          -1/5 of a shell ammo usage

    þ Chaingun -2X firing rate of super-nailgun, 1/2 the ammo usage
	        (replaces super-nailgun)

  Gibs:

    þ Blood sprays further.
    
    þ Dead bodies are gibbible.

    þ Bodies will pile up on each other.

    þ Zombies on wall are gibbible.
  
    þ Twice or more gibs from all enemies.

    þ Chaingun and Sniper Rifle make small gibs instead of a blood 
      spray.
 

  Other stuff:
    
    þ Ogre's will now stop to start chainsaw when walking.
  
    þ Descent style flare thingys, 1 cell each.

    þ Enforcer drops laser gun.

    þ Upped aurmor values to 100, 175 and 250.

    þ Megahealth no longer will rot (still drops to 100 at end of level)
  
  
  Bugs:
       
    þ Ammo counter (in the lower right) dosn't change when you use the PAC. 

    þ Lazer sight doen't always engage or disengage proporly all the time
      (woo-who, great grammer there)
    
    þ Please email about any other bugs! PLEASE!!! I beg Thee! (Virianth@aol.com)



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|  How To Use This Modification  |
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Install the mod, start the game and hit F1 (the help scren 
helps!!!! what a concept)

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|  How To Install The Modification  |
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1. DO NOT create directory parallel to the ID1 directory the MegaPAC1 zip
has one already so it will make one on its own.

2. Move MEGAPAC1.ZIP to the Quake directory.

3. Unzip MEGAPAC1.ZIP using extra directory info (-d)
   this will automaticly make a MEGAPAC1 directory.

4a. run Quake with the -game directory option.
    i.e  Quake -game MEGAPAC1 OR WinQuake -game MEGAPAC1

OR

4c. if you are running Quake in Windows 95 edit the Q95.BAT and
    at the end just add  -game MEGAPAC


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|  Future Enhancements  |
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 þ Better sounds... (getting better but still need work)
 
 þ New enemy animations for enforcer (carrys same laser you do)

 þ Grunt too (carrys shotgun like yours)

 þ Ahh what the hell, redo lots of enemy animations

 þ Change the way the heavy laser fires (may end up replacing the PAC,
   you'll see what I'm talking about.)

 þ Different models for different guns in muli player (it will rule like the chainsaw)

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|  Revision History  |
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Public Beta 2.5

  HELP SCREEN!!!
  New chainsaw src (IT WORKS!!!)
  Got rid of the "Spot" on the guys head.
  Finaly got it on ftp.CDrom.com  

Public Beta 2

  Added YCam
  New Player.mdl (holds chaisaw, new skin [even in the menu])
  New Chainsaw sounds
  New Uzi sound
  Fixed a few other minor bugs I forgot about

Public Beta 1

  First Public Release.
  
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|  Copyright and Distribution Permissions  |
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Authors may NOT use these modifications as a basis for other
publically available work UNLESS they have asked my permission AND recived it.

You may distribute this Quake modification in any electronic
format as long as this description file remains intact and unmodified
and is retained along with all of the files in the archive.
If you wish to put it on a CD or other phisical media that is not
free you must have my HAND WRITEN (!!!) Permision.

Any Questions comments, ideas or help would be greatly appritiated. 
Thanx :)