Mix97's minor fixed version

                                        Mix 97 D

                                    Made By - Alex
                                Email: Defienc@ibm.net
                DefianceX on #Quake/#Quakeed... just whois me.. (IRC)

What's new in Mixx97d

other than the extra "x" in the name.. the only thing i did was FINALLY fix
that bug with the config.cfg being in the pak file.. i felt so stupid after
a friend of mine made me realize that i STILL didn't fix that.. boy was i
pissed.. well i can't believe i did it again.. but now it's finally fixed..
and if i do it one more time.. argh.. i dont' even wanna think about it..


What's new in Mix97C

        Well the C is just like the B version.. which probably no one knows
about because i released c about 2 days after b.. not nuff time for it to pick
up.. well c is with MultiSkin pro.. that's pretty much the only new thing..
i also arranged it better.. don't ask me what that means.. i just wrote that so
it would seem interesting =).. well anyway..  here is the rest of the text file

        Just for your information this is just like mix97 (if you heard of it.. )
xcept that this one has minor fixes.. but other than that it's the same..
i basically fixed some things.. not the bugs tho.. dunno how to fix em =(

the next MAJOR version (mix98) will be released when i get my new hard drive.
My old one crashed and i barely have nuff space to run quake.. i have to unzip
a game to run it and del it when i'm done, hehe.. it's really sad.. if you want
i'll take a hard drive donation.. make sure it's big tho =).. well anyway..
when i get my hard drive.. i'll reinstall widnows and get working on mix98.
maybe when i am either really bored or have alot of time on my hands, i'm going
to completely re write my patch.. this way.. maybe ill have all the bugs fixed
completely from scratch that is.. 

       You might not even heard about the first version of this patch but here
is your chance to redeem yourself =).  This patch is basically the same as before
BUT i added two new features... The cool multiskin patch, has the cool skins still
there, hehe..
        And to appreciate the new skins, even in single player you now have that
great Chase Camera patch included.. 
        Also new is the FlameThrower.. xcept i made mine look like a rocket
launcher instead of the grenade launcher.. tell me if you don't like
it.. it's all the same to me..  I didn't have much time to update this
readme very much so i'll just say that the forware and some other parts are
basically the same as before (for all you peoplez that missed the first ver.=)

============
Introduction
============

        Once upon a time i was playing quake (my favorite game) but i got bored
real fast.. not because of the game play.. not so much bored of what it was..
but of what it wasn't.. it was missing something..  i couldn't quite put my
finger on it.. then it hit me.. it wasn't realistic enuff.. so i loaded up
that solid-monster patch.. temporary relief but still .. so i loaded up the
spike patch.. then i got fed up cuz i couldn't load more than one patch at a
time.. so i rolled up my sleeves (figuratively) and i started to work on this
patch.  Back then,  i didnt' know much about quake c, or even regular c/c++, but
i figured it can't be that bad..  well i guess it wasn't.. i mean i'm still
here.. i still have (most) of my hair..  bout 5 % of my nerves left..
but that's all i need to enjoy my patch..
        i was thinking.. all these great people, and all their great ideas,
their great levels, patches, etc.. i felt like i was takeing and not giving
back.. so this is only a small contribution to pay all these people back with..
        Well anyways.. i started making this patch for fun and i ended up
learning quake c a bit (don't ya hate it when that happens?).


Also some of my thought.. didn't know where to stick this part so i just
stuck it anywhere...: I can't wait till quakeworld is released.. it will RULE
well i was reading the CTF page and i saw that the grappling hoook will be no
good in quakeworld because of the way quakeworld uses pushlatency to predict
the game movements.. well i feel for everyone who will miss the grapling hook.
i know for me and for ALOT of people, it is one of the best parts of CTF i know
perhaps someone will help find a way to adapt the grappling hook into quakeworld

==========
What it is
==========

        This is a so called Combo Patch.. it's basically a collection of
ready made patches that i edited and put together into one.  Not Much new.
I take no credit for makeing that stuff happen (i just take credit for putting
it together =). This is the stuff i put togehter

        Solid Monster Patch - That's where you can gib dead bodies not gibbed
                yet

        Spike Patch - That's where your nails stay around (adds to the
                Realism)

        Eject Shells Patch - That's where your shotgun(s) spit out shells, helps
                to add to the game.
New -   i shortened the shell life when they on the floor.

        Teleporter Patch - That's where you can teleport almost everything
                (rockets, grenades, nails, etc)

        Grappling Hook - Great Add-On, let's you "hang around" (saw that one
               coming.. )

        Throw Axe Patch - Yet Another Great Add On that's makes the axe useful

        Compass - some compass was included.. it tells you what direction you
                are facing

NEW -   Flame Thrower - The famous flame thrower has a new home in my patch =)

NEW -   Chase Camera - This patch alone was one of the great quake mods, when it's
        in my mod along with other great patches.. it's even better!

NEW -   Multiskins - 22 skin patch.. this is the multiskin pro patch.. 

===============
How to Enjoy it
===============

all you basically need to do is to unzip the file mix97c.zip and put pak0.pak
into a subdirectory in quake and type "quake -game <dirname>" remember that
quake command line is case sensitive so it's "-game" not "-GAME".. also dirname
is the name of the sub directory you made inside the quake directory.

I used to release the source versions of my code with the patch in a seperate
zip but i got really annoyed of this after a while so now if you want the
source for mix97 tell me.. also tell me why.. and i'll mime it to you.. its
enuf work on the patch without having to send the source along with it.

==========
Running it
==========

        When you have the neccessary files (pak0.pak or progs.dat) unzip all
the file(s) into a directory inside the quake directory and the just run it
like: "quake -game <directoryname>"   remember, quake command line is case
sensitive that means that the "-game" must be in lowercase (that's for all
you people who accidently hit caps lock and didn't even notice =)

=================
ImpulseCommands()
=================

 impulse 21   Selects the Grappling Hook

 impulse 30   View-point toggle
              (Chase view tracking and normal view)

 impulse 31   Laser-targeting toggle
              (This puppy is bad, thanks again to Jeff Epler. Works
              in both views.)

 impulse 32   Toggle between normal tracking and an alternate
              'strafe' style 

 impulse 187  hehe.. =)

 impulse 200  multiskin impulse up
 impulse 201  multiskin impulse down

=====
Bugs
=====

ONE IMPORTANT THING:  I hope your computer can handle this patch.. you need
about alteast 12 megs of ram to check out all the things in this patch.. i
got this number because when i was running this patch in windows and quake
only uses 8 megs of ram (when i have 16) it crashes when i tried to run the
camera part in high res.  i think my 166 should be able to handle this =).
well anyway.. if you wanna run this patch in windows make sure you use the
"-winmem n" parameter where n is the number of megs of ram you wanna allocate
for quake precache data (the info quake loads to run) i have 16 megs of ram
but i find that the game crashes (always with or without the patch) when i
run -winmem 16, so i use -winmem 12 and it works fine.. dunno if this is just
becaues i have a crappy computer or what. =).. 

        No one is perfect.. and i am no exception.. some of the bugs i notices
are that you can't really select the axe normally.. you can cycle thru it (till
you get to it) or you can wait till you run outta ammo and throwing axes, (what
have you been doing?), but you can't just pick it.
        Also i'm real sorry for the people that like E2M1, for some strange
(unknown to me) that level crashes when loading with my mod, this also happened
also in the first ver. Unfortunately, i have no idea what's wrong.. or how to
fix it.. if you have any ideas.. pleez tell me, so we can make this mod even
better.  BTW, it complains about edicts, "Error: ED_Alloc: no free edicts". I
know what this means (it's trying to spawn too many edicts, which ones i dunno =(
        Also another f#@cking bug is that you can't actually finish the wind
tunnel levels E3M5, argh..  try it yourself.. you'll end up having to use the
map command (or changelevel if you are running a server) to skip the level cuz
the exit just doesn't work.. real sorry about this.. 
        I tried every other level, including the DM levels, they all work great.

        I've heard that the shells last too long on the ground i hope i fixed
it... the reason is on a net game.. they slow down the game when the server has
to include shell position with it's updates, there could be 30 shells at anyone
time and that WILL slow the game down.. thanx to Christopher Bolin" at
cbolin@teleport.com for supporting my patch on his server and for the original
idea.  I saw it myself later and realized how right he was =).
        also i heard complaints about my config.cfg settings how they get locked
into the game.  hmm.. i hope this ver fixes it.. when i originally uploaded it
i wanted to get it on the shell cuz it was late.. didn't acutally time to check
if every worked right.. forgot not everyone likes my settings =)
        one more thing.. the skins had different names.. but you'd notice this
only if you d/led the source and used your own skin file.. i put the names back
for compatibility reasons.. it was just my stupid mistake =(

        Other than that.. i can't think of any.. email me if you find any. i'll
(hopefull get someone else to) fix em.. =)

==========================
Credits and Greetings to:
==========================

        As i said, i didn't make this stuff up.. i just put it together..
these are the people that really made it happen: (their txt files are included)

-Jason Carter
"Killer_3D" on IRC
killer3d@mindspring.com
                                              For the wonderful gibbin3 patch

-Jeff Epler(jepler@inetnebr.com,
Synger on IRC (linuxnet and undernet, primarily)
                                              For the great Solidmn4 patch

- Charlie Zimmerman
email: czimmerm@cyberenet.net
http://www.cyberenet.net/~czimmerm/quake.html
                                              For the cool spike patch.
-B. K. Adams aka "El Mariachi" & "Demon"
email: kulthari@ix.netcom.com
                                              For the Awesome Teleporter Patch

-       "Mike" <amichael@asu.alasu.edu>
                                              For the superb grappling hook

-Rob Albin                                    For the impressive Camera patch
-email: albinatr@apci.net                     which includes the multiskin code                                                                     

-last but not certainly not least:
Email:                  wedge@nuc.net   choryoth@nuc.net
Visit Quake Command:    http://www.nuc.net/quake

QC Code (ThrowAxe/Eject/FlameThrower)        - Wedge
Throwing Axe/Shell MDL                       - Choryoth

                                              For the EXCELLENT Throwing Axe,
                                              Eject Patch, and Flame Thrower.
                                              There seems to be no stopping
                                              these guys =)

Dave Zoid:  hope i got your name right, hey i just wanted to say hi..
remember when we were in #quakeed and i was asking how to make the camera view
thru other people's eyes.. hehe, that time was funny.. you were like do you
know who i am when i asked if anyone knew anything about quakec.. i look back
at that day and laugh.. here i am looking for a quakec guru and you were right
there in front of me. even tho you didn't help me =p i wanted to say hi anyway
Also thanx for making one hell of a patch.. CTF is truely the best patch i've
ever seen.. they way everything comes together.. i play it endlessly till 6 am
=).. hey maybe we can work in putting my patch into yours.. cuz i know my patch
will never get the recognition and fame your already has.. 

-And none of this would have been possible with out the guys at IDSOFTWARE.
visit them at http://www.idsoftware.com and ftp://ftp.idsoftware.com (if you
dont' know bout that then i don't know what you are doing with this.. =)


        As for me.. i'd love to hear from all of you.  i am solely to
thank/blame for putting this patch together..  Well maybe if someone helps me
figure out why E2M1 crashes, i'll fix that.. i hope i hope..
        I was hoping to find out how to make a camera patch to see thru
another players eyes, as in teamplay, see your team members view, and
in coop, to see your buddy's "progress".
        Maybe next time i'll write a more organized (eww!) readme, with that
cool template, i dont' care much for organization, but the template rules, hehe
i believe in: "A Clean Desk is a sign of a SiCk mInD!!"
        One thing I REALLY REALLY wanted to do is to put the reaper bot
source in my patch (bet i'm not the first).  i would absolutely flip out but
i doubt Steven Polge would let me use his source =(  Dare 2 Dream..