Title    : SeveredPlus
Filename : SeveredPlusxxx.zip
Version  : 0.9 - beta 1 
Date     : 3/5/97
Author   : Brian Nelson
Email    : notgod@best.com
Thanks   : id Software of course (duh)
           Perecli Manole AKA Bort for the hook source and 
              model...  This is the best!
           Vengence of The Lone Gunmen for the Severed patch!
              This is way too cool, guys.  Kudos!
           The Evolve team for the Airfist patch!
              See the included airfist.txt for all the 
              people involved.
           Doug Keegan for the admin source (Soon to be active 
              with this patch)
	   Onethumb, Marsupial, Spanky, and a few 
              others whos names I have forgotten for playtesting...
              (If you are one of these people, let me know!
              I am so lame!!)



Type of Mod
-----------
Quake C  : ayup! 
Sound    : yeah, but nothing I can take any credit for...
MDL      : Same as above....


Format of QuakeC
----------------
unified diff  : no
context diff  : no
.qc files     : No (Look for it in a future release)
progs.dat     : yes, in the pak0.pak file.


Description of the Modification
-------------------------------
This patch is an addition to the Severed Limbs patch that TLG put 
out.  I dcided to add in the Airfist and the Grapple Hook (The 
good one that allows one to use their weapons freely), and I 
changed the rules on health boxes to fit my needs, and to make it
a bit more playable.

Well, you can read the included player.txt for info on how the
rules USED to be....  but NOW...  if you have a severed limb...
you can regrow your limb by simply getting your health back up
to 100.  If your health is already above 100, simply picking 
up any health box will heal your broken limb.  The MegaHealth
will always regen BOTH limbs if lost.

You can also always pick up health.  If you health is above
100, the normal health boxes will give you 5 more health.

Also, the grappling hook and the airfist are added in for added
fun!  See the Technical Details below on how to use them in the
game!

How to Install the Modification
-------------------------------
Make a new dir in your quake directory (ie c:\games\quake\severedplus).
Copy this archive into that directory, then unzip it.  This is a 
pak file, so you won't need to use -d...

Then from the \quake dir. type:
        quake -game severedplus


  
Technical Details 
-----------------
There will be 3 aliases that will automatically be sent to clients
that connect.  

1) +hook and -hook will be aliased to impulse 98 and impulse 97 
   (this allows you to keep the grapple hook active while the
    key that you bind to +hook is pressed, and will automatically
    release when you let go of the key!)

2) af will be aliased to switch to the airfist, fire once, then 
   switch back to your previous weapon.

3) sphelp will be aliased to the built-in help for SeveredPlus

There are additional impulses...  here's what they are....

Impulse			What It Does
--------------------------------------------------------------
2			Will select the shotgun, then the Airfist
			You can tell the airfist is selected when
			the shotgun is not highlighted, and you
			see the totally cool new graphics in front
			of you!

47			Automatically switch to the Airfist

48			Switch from the airfist to your previous 
			weapon

97			Turns off the grapple hook

98			Fires the grapple hook

191			Severs one of your limbs.  used for 
			testing

192			Activates sphelp screen



Known Bugs
-----------------
None that I know of...  but I haven't tested it too well.
Dunno if this counts, but the admin code won't work until 
I release the source. (1.0)

History
-----------------
Beta 1 - 3/5/97
- Initial Release.  Nothing to report.

Author Info
-----------------
I am Brian Nelson (AKA Damion)
I tossed these mods together in my spare time.  There is
no garauntee that it will ever work.  It worked for me
and I found it to be a lot of fun...  go find out for
yourself!

Also, you can find this mod at 
http://www.best.com/~notgod/sp

All NEW code is (C) 1997 Brian Nelson.  
All other source is the copyright of the respective 
owners.

When the source is released, you may do whatever you 
want with it as long as this, and the other readme's 
that are included are kept in the archive, as well 
as any source you create from this base code.