================================================================
Title                   : Darkness 1.0
Filename                : progs.dat + qwprogs.dat
Author                  : Doug Frei (wicked)
Email Address           : doug13@postoffice.ptd.net
Homepage		: http://home.ptd.net/~doug13/ (I am still working on this
			  site so it may not be up)
Description             : Darkness is a simple mod that turns sets all the lights in
			  the level to a very low level of light so that it is hard to
			  see other players from a distance.  To help you see better I
			  have included several functions to make light:

			  Impulse 20 - Creates a bright light around you (good if things
			  are really dark)

			  Impulse 21 - Creates a dim light around you (recommended)

			  Impulse 22 - No light (good for hiding)

			  Impulse 30 - Throws a flare which explodes on contact with
			  a wall or another player.  It will create a bright light
			  which will last about 15 seconds.  You are allowed to have
			  a maximum of 2 flares out at one time.  Once a flare dies it
			  becomes a part of your inventory again.

			  Impulse 40 - Brings up a help screen usefull for quick
			  reference.

How to use		: Unzip the file dark10.zip to a directory off your main quake
			  directory called 'darkness'.

			  if you have Quake on drive C: it would be like this:
			  C:\QUAKE\DARKNESS

			  after the directory has been created just run quake with the command:
			  quake -game darkness

================================================================

* Play Information *

Single Player           : Yes (kinda boring)
Cooperative             : Yes (does anyone play this ?)
Deathmatch              : Yes !!!
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Monsters            : No
New Demos               : No
New Models              : No
QuakeC Patches          : Yes (qwprogs.dat + progs.dat)

* Construction *

Base                    : Concept of Midnight CTF.  All code except the part that 
			  removes the light was created by me.
Editor(s) used          : WordPad, ProQCC
Known Bugs              : None that I know of.  If you find any please
                          e-mail me.
Build Time              : about 4 hours

Comments                : I have included in this .zip (dark10.zip)
                          both the qwprogs.dat and the progs.dat files.
                          If you are using this with regular Quake use
                          progs.dat.  If you have a QW Server use
                          qwprogs.dat. (If you run this mod on a QW
                          server please e-mail me so I can stop by and
                          play :-)

Future Plans		: I am hoping to change some of the weapons and add a few
			  more features.  If you have any comments about what I
			  should do to this mod please e-mail me.

GLQuake Only !!!	: I have included a file called qlquake.cfg which will set
			  'gl_flashblend' to '0'.  This helps because there is a
			  different type of lighting in GLQuake and this file switches
			  it so it appears like the lighting in regular Quake.  If you
			  are running GLQuake it is recommended that you use this file.
			  To put the changes into effect just type 'exec glquake.cfg' in
			  the Quake console.