______               _ _____ _          __  __
|  _  \             | /  ___| |        / _|/ _|
| | | |___  __ _  __| \ `--.| |_ _   _| |_| |_
| | | / _ \/ _` |/ _` |`--. \ __| | | |  _|  _|
| |/ /  __/ (_| | (_| /\__/ / |_| |_| | | | |
|___/ \___|\__,_|\__,_\____/ \__|\__,_|_| |_|

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deadstuff version 1.0 - tony collen - manero@canweb.net - EfNet IRC #QuakeEd or #Trinity
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DeadStuff is meant as an addition to any Quake levels you may be creating.
It allows you to place dead bodies and giblets around a level.  Quake does not
normally allow you to place dead things, So I decided to write this quick patch.

Simply back up your original progs.dat, and place the new one in your quake directory.
If you do not wish to do this, make another directory off of Quake\ and place it there.

To add the dead things into a Quake map, simply create a new entity, but name it one of
the items below.  They should be self-explanatory.

You can add spawnflags 1 to make the dead item "solid"
Any item marked with a '*' will allow spawnflags 2 to be set, making the monster lie face-up.

gib_misc_1
gib_misc_2
gib_misc_3
gib_dead_demon
gib_head_dog
gib_head_army
gib_head_hell_knight
gib_head_knight
gib_head_enforcer
gib_head_ogre
gib_head_player
gib_head_shalrath
monster_dead_shambler
monster_dead_army *
monster_dead_demon
monster_dead_dog
monster_dead_enforcer *
monster_dead_ogre *
monster_dead_knight *
monster_dead_hell_knight *
monster_dead_shalrath
monster_dead_wizard
player_dead_axe
player_dead_face_down
player_dead_on_side