Bondo's Super Duper Quake Pack 2.05 featuring Homer J. Simpson 

This is a combination pack I assembled from stuff off the net.
http://members.tripod.com/~hondobondo

Thanks to: 
Nick "Singe" Bousman for his runes, rocket pods, proton storm and positron beam 
Michael Gargiulo for his Human Launcher 
n-tropy for his Proximity Mine 
Iikka "Fingers" Ker„nen for his plasma gun 
per-kr for his Devastator 
Perecli Manole and Brian Rumschlag for the holoplayer 
Perecli Manole and Mike for the grappling hook 
Vhold for his homing missile 
Howard Roy for his four barrel shotgun model 
Sean Leonard for his gib eating 
DarkSide for his auto-aiming lightning code 
Ben Ricketts for his VX gas models 
James "Drywall" Layman for his flare code 
Jeff Epler for his solid monster patch 
Jonathan E. Wright for his Blaze gun 
Patrick Martin for his flame thrower flame 
Werner Spahl for his flame thrower sound and burning code 
Gatling gun model by James 'Tritian' Lazarus and skin by Christopher Bolin 
Brendan McArdle (brendan.mcardle@clear.net.nz) for his Blender nails, Vortex, Point Defense System, 
Cataclysm Device, and Firewall from Dark Majick 2.0
Justin Milligan for his drunk missiles
Dave Weiden for his Chthon stuff 

--New Stuff-- 
Quake C: lots 
Sounds: yes 
Models: and how 

Weapon Lowdown: 
1)Axe 
2)Magnum/Shotgun 
3)SuperDuper Shotgun/Super Shotgun 
4)Blazegun/Lasergun/Shredder/Nailgun 
5)Chaingun/Flamethrower/Super Nailgun 
6)Double Grenades/Double VX Gas/Devastator/Human Launcher/Vortex/Cataclysm Device/Proximity Mine/Point Defense System (deathmatch only) 
7)Quad Missiles/Drunk Missiles/Homing Missile/Heads/Rocket Pods/Wall of Fire/Nuclear Missile/Cruise Missile/Rocket Launcher 
8)Plasma Cannon/Railgun/Positron Beam/Proton Storm/Hand of God/Lightning Gun 

1) Axe: normal axe, just swing it like Mike Myers. 
2) Shotgun 
   Magnum: three times as strong as shotgun. Gibs dogs and grunts with one shot 
   Shotgun: normal power, just twice as fast. Very little spread 
3) Super Shotgun 
   SuperDuper Shotgun: the moniker of my mod. Very powerful, wide spread 
   Super Shotgun: Shoots faster and tighter 
4) Nailgun 
   Blazegun: Shoots blaze like nails, not falling fireballs. Bigger flame 
   Lasergun: Enforcer's lasergun 
   Shredder: AKA Blender nails. These things grind you up from the inside. Two will explode a grunt 
   Nailgun: regular nails 
5) Super Nailgun 
   Chaingun: very powerful 
   Flamethrower: I snaked Werner Spahl's sound and code when something burns, and Patrick Martin's flame 
   Super Nailgun 
6) Grenade Launcher 
   Double Grenades 
   Double VX Gas: Seen "The Rock"? These things will gib a grip of grunts inside of a second 
   Devastator: Throwback to Duke 3D 
   Human Launcher: Launch a man! First explosion is big, then come five exploding gibs 
   Vortex: Watch the Shambler spin around! Whee! 
   Cataclysm Device: awesome. try it out in a small room 
   Proximity Mine 
   Point Defense System: these things stay in one place and shoot nails at your enemies. Deathmatch only. 
7) Rocket launcher 
   Quad rockets: Try to rocket jump with these 
   Drunk Missiles: funky-flying missiles; from ROTT
   Homing missile 
   Heads: Launch a man and he attaches to a wall and launches exploding heads in all directions. Then he explodes into exploding gibs! 
   Rocket Pods
   Wall of Fire: A rocket travels slowly, leaving a wall of fire. 
   Nuclear Missile: My brother was all (imagine whiny voice) "I want the cruise missile to fire like a rocket" 
   Cruise Missile: Guide the cataclysm device to your neighbor's back door 
   Rocket Launcher 
8) Lightning Gun 
   Plasma Cannon: From Doom 
   Railgun: Line up some dogs and grunts, shoot one shot and watch them all explode! 
   Positron Beam: When it hits, a deadly sphere blooms 
   Proton Storm: Excellent stuff, this one
   Lightning Gun 
   Hand of God: Kill all monsters in the vicinity, even behind walls. Single-player only. 

Extras 
More health -- health increases to 200 with regular health boxes, and 300 with megahealth 
All armor is 200 
Cheat does not give keys. 
Grappling Hook: now travels farther and faster 
Holoplayer: One key on/off 
Flares for those moments 
Eat gibs for health when you are under 100 
Taunts, death, gib, eating and pain sounds from Homer J. Simpson 
Chthon dies with normal weapons 

Hit the corresponding number to cycle through the weapons. I.e., if you're not using the chaingun, hit 5 once to access the chaingun, again to get the flamethrower and so on 

Impulse 92 turns on/off holoquake "o" 
Impulse 93/94 launches/releases grappling hook "ins" 
Impulse 95 gives a message from Homer "t" 
Impulse 96 fires a flare "f" 
Impulse 97 activates server message 
Impulse 98 removes your current rune 
Impulse 99 shows which rune you have 
Impulse 100 activates current rune 

Notes: beware during deathmatch--the Devastator tends to lock up your game. And try not to grapple and shoot someone at the same time. The Point Defense System kept shooting dead monsters in single player mode so I limited it to Multiplayer only. It wouldn't gib them, it kept missing. It was annoying. There is also this little function in the client.qc file that I created for switching between custom maps. If you start in any of the maps, and turn on fraglimit, you will cycle through all of them. 

Tools used: 
WinPack by Antony Barratt 
ProQcc v1.60 by Lee Smith for decompiling 
FastQcc by Jonathan Roy for compiling 

I do ask that if anyone uses this as the basis of anything that they include this text file along with their patch file(s). Actura Software may not use this in anyway, however, neither anyone having anything to do with them. I took artistic liberty with a lot of the stuff. I hope the authors don't mind. 

Unzip this to \quake\bondo directory and do "quake.exe -game bondo" to use it