================================================================
Title                   : Crouch v2 (ooo, very original.)
Filename                : PROGS.DAT     Game data file.
                          PLAYER.MDL    New player model, 1 extra frame!
                          CROUCH.CFG    some aliases (+crouch, -crouch)
                          QUAKE.RC      runs the CROUCH.CFG file.
                          CROUCH.TXT    This file.
Author                  : Glen Murphy AKA FrenZon
Email Address           : frenzon@hotmail.com
Description             : Crouch for quake!
                          Crouching was the only thing Duke had over Quake
                          No Longer!
                          You move slower, strafe like a pregnant yak
                          (with no legs.) and can't shoot. BUT, your model,
                          and bounding box are only 22 units high, (about
                          1/3 normal,) so, you can hide underwater in those
                          normally waist-high water bits. hide behind walls
                          or just sit there looking silly.
                          Most of the levels in quake do not have much in
                          the way of waist high obstacles, so use this to
                          hide underwater or behind windows, or, just to
                          look cute.
Instructions            : Make a directory called 'crouch' (or whatever you
			  choose) in the Quake directory.  Place the 
                          crouch.zip in this directory.
                          run Pkunzip with the -d option.
			  Now, run quake like so:
                          2. Quake -game crouch 
                          bind a key to "+crouch" like this:
                          bind f "+crouch"
                          now, pressing and holding f will make you crouch,
                          releasing f will return you to normal.
                          getting damaged will also stop the crouch.
                          alternatively, impulse 12 will start the crouch,
                          and selecting a weapon or impulse 13 will stop it.
                          3. Send all your money to:
                                Glen Murphy
                                411 St kilda st
                                Brighton 3186
                                Victoria, Australia
                                PH:(03) 9530-6047
                                (anyone know what the aust intrntl
                                code is?)
                          I stopped the demos from being loaded
                          (saves loading time.)
Additional Credits to   : Ben Cumming AKA Hen  for playtesting
                          Andras Nemes         for being useful CF :)
                          Dene Murphy          for uhhh...`co-operating'

================================================================

* Play Information *

Single Player           : Yes
Cooperative             : Yes
Deathmatch              : Yes
New Sounds              : Nup
New Model               : Yes, well, a new frame anyway

* Construction *

Base                    : Qcc, the player model
Editor(s) used          : 3d studio R4, meddle, MS-DOS edit (WooHoo!)
Known Bugs              : The player glides across the floor when crouched,
                          play it and see. (It looks rather nifty actually)
                          If a player finishes a level while crouched, the
                          next level will start with them upright, but with
                          the movement penalties of crouching, can be
                          rectified by crouching and un-crouching again.
                          Crouching in areas such as the first secret bit
                          of e1m1 is a bit strange.
                          i have to unpack it to work. boohoo
                          The player slows down but holding down the run
                          key speeds him up again even if autorun is on.
                          Goin through teleporters such as those in the start
                          map is strange.

Build Time              : Lots 

History
v.01 (August 96) UNRELEASED
        single player only (crouch used global variables.)
        used the dead player model. heavy bugs in multiplayer
        (other player couldn't fire while you crouched.) teehee
v.1  (November 96) RELEASED
        new model, multi-player useable
        model floated in the air, looked queer.
        sorry to all those who downloaded this patch and used it in multi
        (no bug testing you see, i like to copy the makers of SKYNEt.)
v.2  (March 97) RELEASED
        abandoned the PAK file and went with normal (Unpaked files)
        this avoids the bug? where the player model wouldn't work
        even if under the Progs directory in the PAK file.
        model works fine.
                       
* Future Plans for this patch *
New frames for firing.
New frames for walking (Shuffling).
Gradual crouching
Half crouch (hunch sortay thing)
Player farts when crouched.

* Copyright shit *

This file, and all accompanying files (see list at top of page) may NOT
be used for commercial purposes, if a publisher wishes to do so, then
they must contact me at the above address or phone number.
However, if for some reason a magasine or CD-magasine wishes to distribute
this work then they can. tee hee.
IF ANYONE USES BIG, BOLD TYPE LIKE THIS THEY THEY HAVE TO BE SERIOUS.
SEE LICENSE.TXT

* Other Patches by me *

Sniper aim (accuracy increases with time.)        UNRELEASED
Motion Scanner (everyone made this.)              UNRELEASED
Dog Man! (converts the players into dogs tee hee) UNRELEASED
Stuff (flares, lasergun, assault rifle, concussion grenades, ho-hum.)
                                                  UNRELEASED

* Where to Get This *
ftp.cdrom.com\pub\ something or other
(somebody please upload this to stomped.com)