DECOY PATCH 

                       for Quake V1.01
                         Registered
               
                       by: Jason Busby
                      (busbyj@cris.com)



Well, this is it!  My first Quake-C patch!  I know that there is not
much to this patch but it was my first time with Quake-C!.  All I can
say is  WOW!!! id you have really outdone yourselves!  Using Quake-C,
one can really design a completely new game.

I would like to send out special thanks to Nezu for a look into how
camera views work and to Steve Bond (your flare patch is just too cool!).
These two people helped pave the way for me.  I studied the hell out of
their work!! :)

The Decoy program started out as just a hologram patch, like in duke3d.
But then I thought to myself..."what would have made the duke3d hologram
cooler?"...."a remote camera built in!"...."the capability to detonate it
when another play gets to close!!! yea!"  So what started out as a hologram
patch turned into a decoy patch because holograms don't usually have
cameras built in and the ability to self-destruct (well maybe they do...
I've lost touch with sci-fi lately!).  All of the messages that will
be shown in Quake will still refer to the decoy as a hologram, I did
not take the time to change them.

I have NOT tested this program out in deathmatch...so it may be ALL
screwed up!?!... If so, please email me with the problem and I will
get on it right away.

I know that the decoy could be more flexible...but i'm new to C programmig
and will strive to make it better :)  !

Any comments...please email me.  I would like to hear from people using
my patch.

OK, here are the impulse commands:

    IMPULSE 31  -  Activate/Deactivate Hologram
                   (if not deavtivated...it will self-terminate after
                    3 minutes.)
    IMPULSE 33  -  Turn hologram right.
    IMPULSE 34  -  Turn hologram left.
    IMPULSE 35  -  Detonate hologram.
    IMPULSE 36  -  Activate/Deactivate the hologram's camera (lot's of fun!)



When launched, the hologram (decoy) will bob up and down like a normal
player that is standing still!


IF YOU WOULD LIKE THE QUAKE-C CODE PLEASE EMAIL ME AND I WILL SEND IT TO
YOU!!

See below for installation instruction.

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Installation instructions:


Installation under Registered Quake 1.01 and above:

Create a directory under your Quake directory called "decoy" then move
the "progs.dat" file to that directory, as "decoy/progs.dat", then you
just have to type "quake -game decoy" and it should work. 


Installation under Shareware Quake 1.01:

NOPE!!!  Sorry!  Go and buy the real thing!  Its worth it!!!!
Don't be a freeloader.

  Jason Busby
  (New to the world of Quake-C, but loving it!)