Title    : Arch-Shambler
Filename : archsham.zip
Version  : 2.0
Date     : March 3, 1998 (3/3/98)
Author   : Patrick Martin
Email    : cimartin@flash.net


Type of Mod
-----------
Quake C  : Yes (Type:  Monster)
Sound    : No
MDL      : No


Format of QuakeC
----------------
unified diff  : No
context diff  : No
.qc files     : Yes (modified shambler.qc)
progs.dat     : No


Construction
----------------
Base           : shambler.qc
Build Time     : Four days for v1.0.  Few hours for tweaks.
Editor(s) used : MS-DOS text editor and ProQCC v1.60.
Hardware used  : Pentium-100 with 16MB RAM and Quake v1.06.
Known Bugs     : None
Impulses       : N/A


Description of the Modification
-------------------------------
The shambler gains a new attack which is similar to the arch-viles'
flame attack in Doom][.  Simply put, he can create a powerful
explosion centered where his target is at.  When the shambler
raises his claws to cast magic at you, there is a small chance
he will create an explosion instead of a lightning bolt.  If he
decides to create an explosion, a fireball will appear between
his claws instead of static.  If you are in his line-of-sight
when the fireball disappears, you are toast unless someone else
is between you and the shambler.  Damage taken can range from
50-110 points of damage depending on skill level, distance, and
luck.  The chance he will use an explosion is:

Easy=0%, Normal=5%, Hard=10%, and Nightmare=15%.

There are two situations which the shambler will ALWAYS cast
an explosion, regardless of skill level.

#1: He is angry at a zombie.  The explosion destroys the
     zombie outright.
#2: The shambler is underwater.  Damage taken from an explosion
     when it is cast underwater is 40% normal, (i.e. 20-44 points)
     usually less than the lightning bolt.

In addition to the new explosion attack, the shambler is a bit
smarter when he engages with other monsters in melee.  He will
always use the double claw smash to crush zombies ASAP.  Also,
when the shambler uses a side claw and kills a monster with it,
the shambler will always proceed to the next target instead of
occasionally side-clawing dead monsters again and again.


How to Install the Modification
-------------------------------
Replace the original shambler.qc with the one included
in this archive, then compile a new progs.dat.


Revision History
----------------
10/11/97:
   version 2.0
   * Cleaned up the code.

2/17/97:
   version 1.0
   * First release.  Messy code.


Credits
-------
* ID for Doom, Doom][, and Quake.
* Olivier Montanuy and Ferrara Francesco for the QuakeC manual.
* Rob Albin for QC106PAC.ZIP.
* Lee Smith for PROQC160.ZIP.
* Mom and Dad for plenty of good stuff.
* God, the Almighty!


Author Information
------------------
I am a 26 college graduate with one degree in mathematics
and another degree in computer science.  I currently live
in Edmond, Oklahoma (which is in the United States).

I am currently a member of The Coven.  Webpage is at -
   http://www.planetquake.com/TheCoven/

I am also the author of the following Doom][ and Quake stuff:

  DOOM][ levels
BLAKGATE   DARKEDEN   PM1523

  Quake QC mods
ARCHSHAM   BOXFIX     BREATH     BUSTER     CHARGE
CHOKE      CRANKED    DKNIGHT    DOOMSHOT   DRAGONS
GASBOMB    LOB_AI     NAPALM     RESPAWN

  Quake2 DLL mods
NAPALM2


Copyright and Distribution Permissions
--------------------------------------
You MAY distribute this mod, provided you include this text
unaltered.  If you want to place this mod on any medium such
as (but NOT limited to) a disk or CD for commerical
distribution, please contact me first.


Disclaimer
----------
Use this mod at your own risk.  If by using this mod you or
your belongings suffer damage, it is your problem NOT mine.


Availability
------------
ftp.cdrom.com