=====================   
ProQCC v1.60 for OS/2                                            7/22/97
=====================   
By Lee Smith <lees@infoave.net>
Port by David Nugent <davidn@labs.usn.blaze.net.au>

Please report any bugs with this version to David Nugent

Features:
        * Decompiles progs.dat no matter what size to native qc
        * Compiles regular quakec code 3 times faster then qccdos
        * Compiles projects no matter what size
        * Now has the fastest compiler ever
        * Cool looking interface
        * Can now log errors during compiling/decompiling to error.log

This is a modification to John Carmack's Quake-C compiler.  It allows for
decompiling to qcc native code, and it is a compiler that is well over 3
times faster then the standard qcc.

Command line options:
         By default, ProQCC looks for progs.src in the current directory
           -dec [datfile]       : decompile progs.dat
           -src <directory>     : look in a different directory
           -copy <srcdir>       : build a clean data tree
           -pak <srcdir>        : build a clean pak file
           -bspmodels <gamedir> : bsp all bmodels
           -nolog               : does not write error.log if there are
                                  errors during compiling/decompiling

After taking a look at Armin Rigo's deacc/reacc programs, I thought it was
awesome, the only problem was that I wasn't used to the source files it
produced, and didn't really have time to learn it.  I already had a super
fast qc compiler in the works, and decided to try to add a decompiler to it.

This is probably the fastest quakec compiler out.  Just as a benchmark, I
compiled the standard v1.01 code using both normal qcc and proqcc.  The
normal qcc took 10 seconds on my P200, 32 Meg RAM, Win95 and took 3 seconds
using ProQCC.  This is for the compiler in proqcc.exe, the slower version,
but it can compile projects of any size, and is quite a bit faster then
qccdos.  In proqccf.exe, it compiles well over 10 times as fast as qccdos,
but doesn't compile projects of any size.  Use which ever suits your needs.

Incase any programmers out there wondered how I achieved the speed for this
compiler, I use hash tables for the list of opcodes and all constants and
defined variables.  I use DJGPP v2 to compile, and have optimized it for
Pentiums.

The usage is the same as standard qcc except for decompiling, use
proqcc -dec to decompile the progs.dat in the current directory.  You can
also use proqcc -dec [yourprogs.dat] to decompile yourprogs.dat.

With the decompiler, it usually works perfectly fine, however sometimes it
gets confused.  This happens when it can't determine the return type of the
function or entity function field.  When this happens, it makes the function
a float (which is usually right) also it marks all its prototypes with a
comment that is '/* Warning: Could not determine return type */' (original
don't you think) you can usually figure out what it should be easily.
You sometimes need to edit by hand what it outputs.  If it crashes with
an error message of "DEC_FastImmediate - Index (%i) out of bounds" then
try decompiling it with the 'industrial strength' decompiler, if you're
using that and get a similar message about DEC_Immediate, then email me
and tell me what you're decompiling (It shouldn't happen =)!

Another thing, I've gotten some mail about this, the error in line 153 of 
misc.qc that you'll get during recompilation is NOT ProQCC's fault.  Seems
id screwed up on this one.

Global variables are only initialized if their name starts with uppercase
letters. Otherwise their (potential) initial value is enclosed in a comment.
This works for all vital system constant such as TRUE, FL_xx, etc.
but e.g. the chase cam mod uses some lowercase constants. Again, check the
source and fix by hand.

Couple of bugs in the decompiling functions.  Sometimes when ProQCC gets
confused it doesn't decompile perfect, you may get some errors if you try
to compile it right away, but it's nothing that you shouldn't be able to
logically figure out.  Since there are so many changed features in this
version I haven't been able to test it as much as I would like, so there
is a chance that this is buggy.

Common Errors in
decompiled source files         How to fix them
-----------------------         ---------------
misc.qc, line 153: not a name   delete the 'if (!self.speed)...' part
there are several definitions   delete all those and make one that is
 like float org_x, float org_y   vector org;
 etc.

In future versions, I hope to speed up the decompiling, and somehow make
it able to decompile any progs.dat no matter how large (DONE!).  NEW: I
would like to be able to set the maximum no local immediates (controls how
fast or good it decompiles) via the command line, right now it's a #define.

Another thing I'd like to do is to make the decompiler bullet-proof.  Right
now it produces errors in the code it generates, this isn't really a bad
thing, because after all, you weren't supposed to be able to decompile things
in the first place =).  So a little qc knowlege about how to fix things
should be a requirement.  

ProQCC is now distributed with WiCKeD Development's QcBud, Steven
Possehl/John Bock's ClanRing CTF, and David Hesprich's Quake Server
Mods.  There also is a possibility parts of it will be included in
Rene Post's QuakeME 4.0.

Just for legal purposes, Lee Smith takes no responsiblity for use or misuse
of this program.  He is not responsible for any damage caused by it or any
people who you piss off by ganking their qc patches.  This program is not
a production of id Software, and will not be supported by id.  

You may distribute this Quake modification in any electronic format as long
as all the files in this archive remain intact and unmodified and are
distributed together.  Also, please tell me if you are going to include this
on a CD, I'd just like to know.

Porting Issues:
    As of right now, I only have access to DOS and Windows, so I can't do
    any ports to other OS's.  If any kind soul wants to do a port to another
    system, like Linux, AIX, Macintosh, etc, sent me some mail and we'll
    see what we can do.  Just a note, with all the text mode color and such,
    porting it to another OS would be a pretty hard task (I think).  

Changes since v0.90:
    Added a timer, tells how long it took to compile/decompile.
    Sped up the decompiling routine (a little).  Hope to speed it up
        even more in the future.
    Stupid me, I always run Win95, so I don't worry about a DPMI server,
        for those of you who run dos, I've included cwsdpmi that djgpp uses
        as a DPMI server for dos.
    Small bug fixes.

Changes since v0.92:
    Almost total rewrite of compiling routines.  Due to some mail I've
        recieved from people who would rather have the ability to compile
        larger projects then just sheer speed.
    Doubled number of maximum local immediates in the decompiling
        functions, this makes it go much slower, BUT I think it will
        decompile ANY progs.dat you throw at it :) 
        (FvF and ZeusBot decompile fine now).

Changes since v0.95:
    You now have 2 different options for decompiling.  Use the normal -dec
        option for it to be very slow, but you can decompile progs.dat any
        size.  Or you can use -fastdec for it to decompile fast, but the
        progs.dat must be under 500k (good for small mods).  
    Included proqccw.exe, proqcc compiled as a native win32 console
        application, should run a bit faster under Win95 or NT4.

Changes since v0.97:
    In the future I'd like to build a BSP to MAP converter that actually
        works good.  Look around for it in the future.  Also might put up
        a web page for my programs.
    Fixed a couple of wierd little bugs.
    Sped up compiling a bit.  
    Improved decompiling a little bit.  

Changes since v0.99:
    Made the error messages easier to understand.
    Fixed it crashing all the time for no reason.
    Took out the -fastdec option, it wasn't any faster then -dec.
    The big addition is the cool looking interface.
    Took out the Win32 console version of ProQCC, because after running
        some tests, I found out it is not any faster then the DOS version.
    That scrambler came out right before I wanted to upload this version,
        so I didn't have time to write a descrambler (if that's possible)
        But I will be working on it for the next release.  Hope that
        program doesn't catch on =).

Changes since v1.50:
    Added the progress indicator for decompiling, still have to figure out
       how to do it for compiling.
    Fixed a few little bugs.
    Added graceful crashing.  Now it doesn't exit with the ugly DJGPP
       crash screen.
    Fixed the error messages.  Don't know how that got by me last time =)
    Increased the pr_globals from 40000 to 100000 that should solve any
       problems you would have compiling HUGE projects (ie. QkrMods)

Changes since v1.52:
    Added writing errors to a logfile.
    Not much else left to do (the reason for the 2 months between releases)
    Working on WinQCC, stay tuned to the Quake news pages for more
       info.

Changes since v1.53:
    Fixed up interface.
    Fixed error logging, and made it look better also. (sorry!)
    Several other small things.

Feel free to email me with comments/suggestions on ProQCC!
I frequent #quake and #quakeed, so you might catch me on there.
Also I'm on inferno.idsoftware.com daily, might see me there too.