FILE: cspike10.zip
CONTENTS: spikes.qc weapons.qc progs.dat progs.src spike10.txt
AUTHOR: Charlie Zimmerman
EMAIL: czimmerm@cyberenet.net
HOME: http://www.cyberenet.net/~czimmerm/quake.html

CHANGES:  OOOPS.  Major bug fixed.  If the grenade launcher was fired before
	the nailguns quake crashed.  Now that is fixed.

USE: make a directory under your quake directory (C:\quake\spikes for example).
     copy progs.dat into the directory.  Now play quake by typing 
     quake -game spikes where spikes is the directory name you created.

DESCRIPTION: spikes now live on after they hit the walls.  Some of them deflect
     and bounce all over the place.  Some stick in the walls for a time before
     falling to the ground and disappearing.  Grenades throw out some spikes
     when they blow up.  This thing is a riot.  Try it.  Only the server needs
     run this.

QUAKEC: spikes.qc contains most of the new code.  I included a progs.src file
     so the spikes.qc gets build when you run qcc.  Also weapons.qc is clearly
     marked as to where the patches are.  This code can be easily integrated
     with other patches.  Most of the code is in the external spikes.qc file.

KNOWN BUGS: Theres alot of spikes flying around with this thing.  Big games 
     may want to cut down on the duration that spikes live for in spikes.qc.
     We play seven player networked games and haven't had problems.  Please
     email me with problems or suggestions.

     Also spikes that stick in doors and monsters hang in the air.  I'm not
     sure yet why this happens especially with the monsters.  I'll get to it.

RESTRICTIONS: none

Thanks to Id Software for a great game.