Title    : DoomGuns
Filename : DoomGuns.zip
Version  : 0.91
Date     : 15.10.'96
Author   : Marin Gazzari (Kandyman on IRC)
Email    : mgazzari@netway.at

Type of Mod
-----------
 Quake C  : yes
 Sound    : no
 MDL      : no


Format of QuakeC
----------------
 unified diff  : no
 context diff  : no
 .qc files     : yes
 progs.dat     : yes


Description of the Modification
-------------------------------

This patch changes fire rates and ammo levels of some of the guns in Quake
to reflect the weapon balance of the game DOOM ][. This patch was made for
diehard Nightmare/Old DM players (Type _"deathmatch 2"_ before you start a
level for DM to get "old DM").

The 2 shotguns will do a lot more damage: 3 hits with the single SG will kill
a player with 0/100, and the SSG will gib an opponent from short range while
being rather gentle at more than a few meters. You'll also get more ammo when
you pick up a shotgun.

The Rockets are much slower, so you can actually dodge them, but the guy with
the RL will have twice as many of them as usual, so beware !:)

The Nailguns got a bit more ammo, the fire rate is unchanged.

With a lucky Axe hit, you might even kill an opponent now. I increased the
axe's damage because it was never ever used in a DM, and if, it was pretty
useless. Not anymore!

The Lightning Gun is unchanged.





How to Install the Modification
-------------------------------
 Make a sub-directory in quake called "DoomGuns" and put the progs.dat in
 there. Then, from your Quake dir, type "quake -game doomguns"



OK, this is just a dirty hack, but it works quite ok, and we here like it
better than the original weapons. If you have any suggestions or comments,
please let me know.


--- The Kandyman