H*A*V*O*C B*A*T
        Version 1.0

author : Phil (Violant) Weaver
E-Mail : a.weaver@btinternet.com

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|Type of Mod|
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 Quakec : Yes
 .mdl : Yes
 sound : No

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|Description of Mod|
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 This idea came to me when playing softball at school (I am only 13), a bat
 that creates havoc using weapons I designed before. It replaces the axe and
 fires several things:
 - 2 flying grenades with lightning circling them
 - a rocket
 - a magnet grenade which draws the monster towards its peril
 - a lightning track grenade
 - a nail
 If you want to use these weapons without the havoc bats randomness here are
 the impulses:
 impulse 20 - tracking grenade
 impulse 21 - magnet grenade
 impulse 22 - 2 flying grenades with lightning circling them
 impulse 23 - A-BOMB ( I didnt include this in the havoc bat because it would
              cause too much havoc.
 I have also left the gib levels of the soldiers a bit too high (whoops).
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| How to Use It|
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 Take The progs.dat included in the .zip file and place it in a sub directory
 in the main quake directory (eg. Havoc). Make a directory in that subdirectory
 called progs (it must be called this) and put the v_axe.mdl file in it. Then
 change to your quake directory and type : quake -game havoc (or whatever you
 called the directory) to start causing havoc.

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| Known Bugs|
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 None as of yet but if you find any please e-mail me.