================================================================
Title                   : Quake Files TC public beta v0.16
Filename                : qf016b.zip
HomePage                : http://www.brutality.com/qfiles
Email Address           : qfiles@brutality.com
Description             : Keep in mind that this is a BETA and there will
			  be bugs!! :(
			  Also we dont have any finished levels yet...
			  but there are 4 "test" levels included they are:
			  1. band.bsp --- most complete level included
			  2. heli.bsp --- just shows you the heli...
			  3. test.bsp --- look at all new entities. 
			  4. sub.bsp  --- test the sub!! (just a BIG pool :)
			
Help needed 		: You wanna help us, right? what can you do to help?
			  Ok... first you can always mail us bugs, ideas, coments,
		          whatever...
			  Second... we are in great need of a level maker... so look
			  at qfiles.hlp (included in the zip) there you have all
			  entities you can use with qfiles (its not very easy to understand
			  the help file, but if you are a good level maker and want more 
			  info, just mail qfiles@brutality.com (please tell me where I
			  can get some levels you have done before, so i can take a look)

================================================================

* Play Information *

Single Player           : Yes
Cooperative             : no... not with the maps included.. but i guess
		          it works fine on the regular quake maps.
Deathmatch              : See above
Difficulty Settings     : Not yet
New Sounds              : Yes
New Graphics            : Yes
New Music               : YES
Demos Replaced          : no
QuakeC Patches          : Yes

* Construction *

Base                    : ---
Editor(s) used          : qME (models), truespace2 (models), QuArK (test.bsp),
			  Photoshop(skins, misc grafix)... +more
Known Bugs              : 1. Don't shoot a platform/secret door with the HSW...
			  2. some skins/textures are messed up (look at the skys) this
			     is 'course of the new palette...
			  3. the skin on the projectile from the HSW is also messed up,
			     I didn't have time to do one :)
			  4. Its NOT tested in GLquake or multiplayer...
			  5. there is more, i just can't remember it... just send a mail 
			     to qfiles@brutality.com if you find anything else...

* How to use this *

How to install		: Just unzip the zip into a sub dir to quake,
			  for example /quake/qfiles
			
			  then copy the quake.exe in /quake/qfiles to
			  /quake/quake.exe (if you have eighter of the
			  mission packs or use winquake you dont need to
			  do this)
	
			  Qfiles isn't tested on GLquake (im getting a 3dfx card soon,
			  and then i will start to test it in GL), but please send me
			  a mail if you find any problems with GL.

			  Its not tested in multiplayer eighter, if you get the chance
			  to try it in multiplayer, tell me how/if it works (it should
			  work, but it might be abit unbalanced)

How to play	   	: run quake like this: quake -game qfiles
			  it is strongly recomended that you have more than
		          16 meg of RAM and use the -winmem 12 parameter.	

Impulses		: impulse 1 = QBI badge / baseball bat
			  impulse 2 = pistol
			  impulse 3 = shotgun
			  impulse 4 = minigun
   			  impulse 5 = sniper rifle 
			  impulse 6 = Without SUB: molotov cocktail, gas grenade
				      With SUB: Mine (temp removed)
			  impulse 7 = Without SUB: bazooka, still needs to be fixed
						   alot...
				      With SUB: torpedo
	                  impulse 8 = Railgun / HSW5000 (send me a mail with you 
							 guesses what hsw stands for =)
			  impulse 15 = toggle chasecam
                          impulse 16-21 = move chasecam around (needs to
   				           be fixed abit)
			  impulse 42 = secondary weapon. if you have the pistol it 
					changes to the pistol&flashlight, if you have 
					the molotov or gasgrenade it changes between 
					hi/low throwing angle and if you have the mini-
   					gun it toggles between single and dual minigun.
			  impulse 112 = leave sub

* History *

Beta 0.01 (private)	: First private release.

Beta 0.02 (private)	: Flashing flashlight bug fixed
			  added "blood drops" (this is cool)
 			  added shotgun and "alien" laser riffle
			  added exploding walls (use exploding_wall)
			  added "exploding" glass (use break_glass)
			  there is more but i cant remember it now...

Beta 0.03 (private)	: added reloading frame to the gun
			  fixed breaking glass bug
			  messed around a bit with the "blood drops"
			  added music!!
			  added rain!!
			  I guess its more...

Beta 0.04 (private)    	: fixed more breaking glass bugs
			  added rotating brushes...
			  added an end2.bin (end screen) its not
				completed yet...
			  I guess its more...

Beta 0.05 (private)	: fixed up the end2.bin (end screen)
			  added chopper!! (still needs some work)
			  added some items (see below)
			  I guess its more...

Beta 0.06 (private)	: messed around with end2.bin (again)
			  2 new weapons. (se below)
			  Its more... but i cant remember it.

Beta 0.07 (private)     : changed 0.06 in 0.07 in end2.bin hehe
			  changed the gun model back into the old (better) one
			  put in the new shotgun (qc needed for the reload thing)
			  added new console background
			  new plaque (with Q-Files instead of ...)
 			  new gfx.wad (statusbar stuff)

Beta 0.08 (private)	: changed that damn end2.bin(again) i cant find anything
                          that looks cool :(
			  removed the alien laser rifle, cuz it had way to many
                          polys...
                          added a minigun
                          added the sub!!! (start sub.bsp)
                          added chasecam (still needs some fixes...)
                          Well... thats what i can remember right now...

Beta 0.09 (private)	: Fixed the movement code for the sub... its much better 
			  now. (will be redone again)
			  added torpedo
			  added mine (this dont work, yet)

Beta 0.10 (private)	: Fixed the movement code for the sub (again).
			  fixed torpedo
			  fixed mine (this now works!!)
		 	  fixed the heli abit
		          + more, that i cant remember...

Beta 0.11 (private)	: I fixed alots of stuff... and removed some
		          cuz there were to many bugs... all things
		          I have removed will be back in a later beta.			  

Beta 0.12 (PUBLIC)	: First PUBLIC release, fixed stuff that orca3D
		          told me... thanx man..

Beta 0.13 (PUBLIC)	: Added the minigun and dual minigun (no skin yet), also 
			  fixed some small bugs. Also made qfiles.hlp (help file)

Beta 0.14 (PUBLIC)	: WOW!! first enemy!! the invisible man, it replaces the
			  grunts for now, they are very hard, so you better watch
			  your health...

Beta 0.15 (private)	: Well... lots of things have changed... just try it, ok?

Beta 0.16 (PUBLIC)	: Added the HSW5000, enhanced monster AI (only used by the
			  invisible man)

* COPYRIGHT AND OTHER LEGAL SHIT *

From here on when "The TEAM" is mentioned it is the members of
The Quake Files TC TEAM that have helped in developing this product.
"ShockMan" is Magnus Blikstad

All files in this archive are Copyright (C) 1997 by "The TEAM", 
Quake and Quake C is Copyright (C) id Software.

"The TEAM" is not responsible for anything that may happen including 
but not limited to you, your friends, your computer, your dog or 
your food...

You MAY NOT use the modifications as a basis for other publicly
available work without written permission from ShockMan. 

You MAY NOT do anything to the files in this archive including but
not limited to: modify, extract, decompile or recompile... the ONLY
thing you can do is to run the files with quake in its unmodified
state.

You may distribute this Quake modification in any electronic format 
as long as this description file remains intact and unmodified and 
is retained along with all of the files in the archive and is FREE
to the public and you send a email to qfiles@brutality.com saying 
where you have been puting these files.









* HELLO? *

Hey, what are you doing down here? go play qfiles NOW...














GO PLAY I SAID...