QuakeShell 1.6                                      (c)1997 Chris Platts
  ~~~~~~~~~~~~~~                                      ~~~~~~~~~~~~~~~~~~~~

  >>  Thank you for checking out QuakeShell!  <<

  ---------------
  First, this....
  ---------------

  QuakeShell is Copyright 1997 Chris Platts / Intrinsic Software.
  All rights reserved.
  QuakeShell can be distributed in any medium, so long as it remains whole
  and unmodified.  The Author takes no responsibility for any loss  of any
  kind  caused  directly  or  indirectly  by  QuakeShell  or  any  of it's
  assosciated programs.

          ****************************************************
           QuakeShell contains the artwork of Kyle R. Hofmann 
          ****************************************************


  -------------------
  What Is QuakeShell?
  -------------------

  QuakeShell enables players of id Software's quite frankly gorgeous
  Quake to get more from the game.  It allows easy use of add-ons which
  have appeared since Quake was released.

  QuakeShell builds up a database of add-ons for Quake that you  have on
  your computer, allows you to give them  useful descriptions, then enables
  you  to select which add-on you then wish to use while playing the game.

  QuakeShell takes the place of awkward command-line fiddling, allowing
  customisation of Quake through simple menus. As well as Quake Add-ons,
  QuakeShell also provides options to control  other aspects  of Quake,
  such as  the sound playback quality, enabling and disabling of joystick
  support, CD Music, and network play options.

  
  ------------------
  Why Use QuakeShell
  ------------------

  QuakeShell was originally written for a friend who was fed up messing
  around with command line  options and DOS  batch files to get  Quake
  using  add-ons.  For example, to play Quake with, say, a Grapple Hook
  extension, the following  would have to  be typed from DOS:

		QUAKE.EXE -game GRAPPLE

  .... and that doesn't include setting other options such as -nojoy,
  -nocdaudio etc.

 (see your Quake documentation for explanation of these options if you need
 to, athough if you use QuakeShell, you won't need to!  :-)

  
  -----------------------
  What can QuakeShell Do?
  -----------------------

  QuakeShell currently supports the following:

  o  Easy selection of Quake Add-ons using user-defined 'friendly'
     descriptions These add-ons are any that take the form of a new
     directory within the QUAKE Folder containing a *.PAK or PROGS.DAT
     file, which is most of them.

  o  Selection, and storage of command line options to start Quake with,
     including
       o  Sound On/Off toggle
       o  Disable CD Audio
       o  Set sound playback rate (8000Hz, 11025Hz, 22500Hz, 44100Hz)
       o  Enable CD Audio Media Check (allows swapping of music CDs mid-game)
       o  Enable access to the Windows 95 TCP/IP Stack (for playing against
          others over the Internet in Windows 95)
       o  Start Quake as a Listen or Dedicated Server, with a definable no.
          of players

  o  Usage of a 'Response File' to allow usage of command line options not
     configurable from within QuakeShell.

  o  Support for a batch file containing commands to load mouse drivers,
     VESA drivers etc. which is run when QuakeShell starts, to ensure the
     computer is configured correctly for Quake each time it is started.

  o  Support for Windows 95 Memory Configuration. (as of v1.6)

  ------------
  Installation
  ------------

  There are  two  forms of Installation  for QuakeShell.  The first is a
  Windows 95 based installation.  

  Although QuakeShell itself is a DOS Application, like Quake, it is  aware
  of Windows 95.  It  supports file drag 'n' drop, and has a Windows  95
  Compliant installer  featuring an uninstaller accessible from the Add/Remove
  Programs Control Panel Applet.

  **************************
  WINDOWS 95 INSTALLATION
  **************************

  If you recieved QuakeShell on a QuakeShell Distribution Diskette:
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  	o  Insert the Distribution Diskette into any floppy drive.
	o  Open the Windows 95 Control Panel, and select the Add-Remove
           Programs icon.
	o  Click 'Install' in the upper part of the Install/Uninstall page.
	o  Click 'Next' - Windows should check you Floppy drive, and find
           'A:\Setup.exe'
	o  Click 'Finish'

  --- Skip to the section 'QuakeShell Setup' ---
  

  If you recieved QuakeShell in some other manner:
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

	o  Open a window onto the location where QuakeShell resides.
	o  Double-click SETUP.EXE


  QuakeShell Setup
  ~~~~~~~~~~~~~~~~
	
	o  The InstallSHIELD Setup Wizard will start.  Follow the prompts
           until QuakeShell has been installed on your machine.


  **************************
  MS-DOS INSTALLATION   
  **************************

        o  If you do not have Windows 95, or are a DOS-Only user, then you
           will need to use QuakeShell's DOS Installer.  If you have Windows
           95, this method of installation is NOT RECOMMENDED.  Otherwise,
           follow these steps...


  If you recieved QuakeShell on a QuakeShell Distribution Diskette:

  	o  Insert the Distribution Diskette into any floppy drive.
	o  From DOS, change to the drive into which you inserted the disk
           (e.g. type A:)
	o  Type INSTALL, and press enter
	o  At the prompt, enter the location into which to install QuakeShell.
        o  Wait while QuakeShell decompresses onto your hard disk.

  If you recieved QuakeShell in some other manner:  

        o  Change to the location of QuakeShell (whether on CD, or a folder
           on the hrad disk)
        o  Type INSTALL, and press Enter.
	o  At the prompt, enter the location into which to install QuakeShell.
        o  Wait while QuakeShell decompresses onto your hard disk.
        
  If you recieved QuakeShell in a ZIP File...

	o  Decompress the QSHELL15.ZIP file to a suitable directory, then
           change to that directory, and type INSTALL.
	o  At the prompt, enter the location into which to install QuakeShell.
        o  Wait while QuakeShell decompresses onto your hard disk.


  ---------------
  Er?  What Now??
  ---------------

  For more detailed instructions on using QuakeShell check out the
  documentation installed into your QuakeShell Folder (QSHELL.TXT).
  You have installed it by now?  Haven't you?  Do it!

  -------------------
  Register QuakeShell
  -------------------

  No mandatory charge for QuakeShell is made.  You  *can* donate if you
  wish, and any such donations would be greatly appreciated.

  If you downloaded QuakeShell from the Intrinsic Website, then you have
  probably already registered and joined the mailing list.  If you got this
  program from any other source, you can register (for free!) using any of
  the methods in the Talk To Us section below.  Include the following
  details...

  Program you're registering (QuakeShell)
  Version Number (this is v1.6)
  Your Name
  Location (town, city, country)
  Contact Address (email, website, or postal)
  Whether or not you wish to be notified of updates/new software
  Comments or Questions

  Thank you in advance.
    
  ------------
  Talk To Us
  ------------

  Contact Intrinsic Software via the following methods (in order of
  preference)

  Online

  Website:   http://www.the-shack.demon.co.uk/intrinsic
    email:   qshell@the-shack.demon.co.uk
      ICQ:   1413487


  Or via post at: 

  Chris Platts,	                
  107 Brow Crescent,            
  Orpington,                    
  KENT.                         
  BR5 4LN
  United Kingdom.


  ----------
  The Future
  ----------

  The Future for QuakeShell depends on YOU!  Y'see, the thing is, I write
  stuff to try to be helpful.  If you like  my work, make  me  feel wanted
  and write  to me!  Tell me how much you did or did not like QuakeShell,
  comment on what's good and what's bad with it. If you find bugs, or should
  that be WHEN you find bugs, tell them to me!  Only with YOUR feedback can I
  correct errors, fix bugs, and  ADD FEATURES!!  I  hate to  say this, but if
  you'd like to send some money my way, it won't be wasted!

  (please... I'm poor... sob...)

  Here are some ideas I've got for QuakeShell in the future -- if you like
  them, tell me!

  o  How about a Windows version?  I've just got Visual Basic 4, and I want
     to USE IT!
  o  More lovely features -- support for custom maps, organisation of
     different CFG files.
  o  Errm....  Ideas running out here....  Care to help?
  
  o  Help me make QuakeShell better!


  *********************
  Version History
  *********************

  1.5  (Dec '96 - Jan '97)  --   First publicly released version.

  1.5a (6th March '97)      --   Minor bugfix.  Resolves an issue with
                                 Quake not being able to compile a Vid_Mode
                                 list.  Fixed with a little memory allocation
                                 tweak.

  1.5b (27th March '97)     --   Oops.  The TCP/IP Stack interface didn't
                                 work.  AT ALL!  Apologies to all affected.
                                 After checking the code, it seems it was
                                 just a typing error!  Geez...

  1.6  (9th August '97)     --   Added support for Windows 95 Memory options.
                                 fixed minor UI issues, altered the setup
                                 scripts a bit, and tidied code up a tad.
  


  -----------
  Other Stuff
  -----------

  QuakeShell written in Borland Turbo Pascal for DOS, version 6.0
  QuakeShell Windows Install/Uninstall created with Stirling InstallSHIELD SE
  
  ***************************************************
  QuakeShell contains the artwork of Kyle R. Hofmann 
  ***************************************************
  
  Thanks To:

        Peter Langford - The person who put the entire idea of this escapade
                         into my muddled mind.  Also did Beta Testing - if
                         a bug's slipped through, it's his fault.

         Dave Reynolds - Coputer Science teacher, and beta-tester.
                         "It'll work better if you put a semi-colon there..."

	Martin Gardner - Post release testing -- found vid_mode memory probs

              Cable TV - Provider of sanity, and The Simpsons.  Doh!

                R.E.M. - Good Music  -->  Good Code!

               Garbage - Still more good music.