December 5, 1997
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Title                   : "Down boy, down!"
Filename                : Down.bsp
Author                  : Paul Steffens
Email Address           : caliberx@xs4all.nl
Description             : Quake deathmatch level

Additional Credits to   : id Software, of course
                          Ritual Entertainment
			  Ben Morris for making Worldcraft
                          Tim Wright for ArghLite
                          Greg Lewis for TreeQBSP

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* Play Information *

Single Player           : It's a bit empty
                          but if you like that sort of thing..
Cooperative             : No
Deathmatch              : Yes, 6 spawn locations
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yeah, well, the stripes are mine
New Music               : No
Demos Replaced          : None


* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft 1.5
Known Bugs              : None that I'm aware of
Build Time              : Several nights, spread over about 6 weeks 
Texture Wad used        : Base-stuff, some from the Missionpacks
                          one from myself

Compile machine         : P200 with 64Mb
QBSP Time               : 20 seconds (TreeQBSP v1.54)
Light (-extra) Time     : 79 seconds (Arghlite v1.0)
Vis (full) Time         : 60 seconds (TeamFortress Software)
	

* Other Info *

I love dm6, it has a simple setup, breathing room (as opposed to dm4) 
and no heavy powerups. I also love dm7, it has a great 3d layout and
you can move quickly to any corner of the map. However, this map always
turns into a race for the quad.
With this in mind I made Down. It has one very big central room with
3 floors. Despite its size, the cpu-load is a lot less than with dm7.
Three teleporters make movement across the map quick. 
There are no powerups.
I wanted this map to be a great place for rocketjumping without it being
necessary, it worked out okay. Lastly, there's a trap but it is a 
non-intrusive trap. You can easily avoid it and will probably only
fall for it when you are strained to dodge some rockets. Just dip into
the pool of blood and the others can see burgers fly through the room.
This map is a bit big for one-on-one's but should still be good for 2
to 6 players. Playtesting with Ludo and Dionysius was a lot of fun.


* How to install *

Put down.bsp in your QUAKE\ID1\MAPS\ directory.
Type MAP DOWN.BSP from the console. Enjoy.


* Copyright / Permissions *

You are free to distribute the zipfile as long as you keep all the files
intact and unchanged and don't charge anything. You may NOT publish
this zipfile or part of it on CD-rom or any other medium without written
permission from me! You may NOT use the contends of this zipfile for 
other work without written permission from me!