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08.01.03
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Title                   : Embers of Cruelty
Filenames               : nesp10.bsp
			  nesp10.txt
Author                  : necros
Email Address           : necros@planetquake.com
Website			: http://www.planetquake.com/necros
Description             : 1 Single Player map playable in Deathmatch mode

			  For the Coagula Contest 2, this map is centered around the 'void', where you must be careful not to fall off into it.

Other levels by Author	: nesp09	    - "Dawn of Eternity" 	(Q1SP)
			  ne_sp06	    - "Once Upon Atrocity"      (Q1SP)
			  ne_empty/ne_sp04  - "The Emptiness Without"   (Q1SP)
			  n3sp03            - "The Gates of Midian"     (Q1SP)
			  ne1_q2dm          - "Cosin Law"               (Q2DM)
			  n3sp02            - "Castle Necrosis"         (Q1SP)
			  n3_100b.bsp       - "oH gOd!"                 (Q1SP, 100B)

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* Play Information *

Single Player           : Yes
Coop starts		: Yes
Deathmatch              : Yes
Difficulty Settings     : Yes
Music Track		: No
GLQuake Supported	: Yes, Transparent Water Supported.
SoftwareQuake Supported : Yes
Engine Extensions	: No

* Construction *

Base                    : Scratch
Editor(s)               : GTKRadiant 1.2.11
Known Bugs              : R_Speeds.  :)
Build Time              : A long time for building, and ridiculously long amounts of time to compile (especially vis!)
Textures used           : Q1 Metal/Runic + Unreal Rocks + a few I made.
Compile machine         : -- (2x)
Compile tools:		: TreeQBSPBJP, Tyrlite, Rvis+ (Modified by Bengt Jardrup).

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

nesp10:

QBSP                   :   0:04:30
Vis (level 3)          : 173:43:00
Light (extra)	       :   1:24:22
Brushes                :   2171
Entities               :   --

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* Story *

You had no idea what you were getting into when you linked here.  Now it seems that where you were was but a dream, and the cold bitter truth of reality is like a slap on the face.  Now you are trapped here, alone.  The ghosts of your past haunt you...  no, not ghosts...  Demons.

Not quite alone.

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* Information/Notes *

No real info necessary, but when you run it, remember to type: +gl_subdivide_size 1024 in the command line.  This will not only drastically improve performance on my map, but most likely on all the maps included in the competition.

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* Credits *

 id for obvious reasons

 Big thanks to ChAiNeR for help on the vising.  One of the main reasons this map is here right now.

 Bengt Jardrup (AKA aguiRe) for the Modified QBSP and RVIS programs (that save feature rocks!) and all the help during the making of this beast.

 Thanks to the GTKRadiant guys for an amazing editor

 Tyrann for tyrlite

 Thanks to the People over at FUNC_MSGBOARD who have helped me.

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* Installation *

Follow the instructions outlined in the competition's readme file.

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* Copyright / Permissions *

Commercial distribution of this material, in whole or in part, requires
prior agreement with the author.  Commercial distribution includes any
means by which the user has to pay either for the support (e.g. CD-ROM,
or magazine CD-ROM)or for the material itself.  Unauthorized commercial
distribution is prohibited.
You may not distribute this map for free by any means.  it's meant to
be distributed with the competition as a whole.  Refer to the copyright
/permissions of the competition's readme. (if present)

 2003 necros

QUAKE is a registered trademark of Idsoftware, Inc.
All other names are trademark of their respective owners...

Ok, done, finally. =)  Wow!  You read this whole thing! ;)