 --=[ Title ]=------------------------------------------------------------
The Vertical Mile
pushplay (Jeffery Grajkowski) (pushplay@shaw.ca)
	(http://www.cursesandepithets.com/)

 --=[ Stats ]=------------------------------------------------------------
files: pushcoag.bsp, pushcoag.txt
released: July 5, 2003
game: Quake 1
format: sp
difficulty settings: yes, and nightmare is very hard
programs: GtkRadiant, SleepwalkR's mapcon, qbsp, tyrlite, hvis
base: scratch
build time: who knows?
test machine: glquake, athlon 1.2ghz, geforce2mx

 --=[ Installation ]=-----------------------------------------------------
Place in id1/maps.  Type /map pushcoag in the quake console.

 --=[ The Speech ]=-------------------------------------------------------
I wanted to try something I hadn't seen before.  That's pretty much what
this is.  I keep trying to strike that look of having a map be simplistic
and yet still interesting.  It's terribly difficult, but I think I get
closer with each attempt.

This map should be a reasonable challenge on medium, and ammo will become
scarce on hard.  Some of the baddies can be killed without firing a single
shot, take advantage of that.  I didn't want to spend a month on a proper
vising, so I did a quick slapdash vis.  If you don't like it, don't play
the map.

Please play it?

 --=[ Permissions ]=------------------------------------------------------
You're free to distribute this map as you wish as long as: you make no
profit, and leave the files intact.  I reserve the right to ask you to
remove files.  But I never do that.  If you ask nicely I can give to the
.map file and you can use this as a base for your own work.

 --=[ EOF ]=--------------------------------------------------------------