			[Information]
		
	   - "Disengage The Simulator" -

Released: March 13th, 2018

Author: mukor

Email: mukor.quake@gmail.com

Description: Slaughtermap using textures from the infamous de_dust from Counter Strike. No difficulty levels :) glhf.

Story: 	After making use of ShubEx to try and send yourself home, you find yourself in yet another universe. Start the simulation and lets hope it ends by taking you home!

Tools used: TrenchBroom (http://kristianduske.com/trenchbroom/)
			ericw compilers (http://ericwa.github.io/ericw-tools/)
			Blender (https://www.blender.org/
			Wally (https://www.quaddicted.com/files/mirrors/ftp.telefragged.com/wally/wally_155b.exe)
			Aseprite (https://www.aseprite.org/)
			
Tested on: QuakeSpasm 0.93

Testers: ionous, mariteaux, bal

Special thanks: khreathor and all his blender workflow help. Thanks a million dude, I lovie you. <3

[!!!!!!!!!!!!!!!SPOILERS BELOW READ AT OWN RISK!!!!!!!!!!!!!!!]

Notes: In memory of Christopher Krenzer. January 20th, 1990 - August 25th 2010. Thanks for introducing me to Counter Strike, <3.

		Map title is from the CKY song of the same name(Disengage the Simulator). (https://www.youtube.com/watch?v=7FNhhulxe2o)
		
		The maps song is Darude - Sandstorm. (https://www.youtube.com/watch?v=y6120QOlsfU)
		
