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              19 Sep 2016
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Title                   : Infernal Ascent
Version			: 1.3
Author                  : ubiquitous
Email Address           : falk_egg@hotmail.com
Website			: https://ubiquitousgame.wordpress.com/

Description             : Occasionally claustrophobic 90s style map with a mix of themes. The underlying “story” is that you are in some kind of base environment built in such a way that you must climb through three increasingly macabre gauntlets in order to escape. The map has difficulty settings for easy, medium, and hard.

Filenames               : infernal.bsp
			  infernal.txt
                          infernal.lit

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* Play Information *

Single Player           : Yes
Coop starts		: Nope
Deathmatch              : No
Difficulty Settings     : Yes: easy, normal, and hard.
Engine Bsns      	: I've been testing this map exclusively in Quakespasm, so I would recommend using that or, at a minimum, a modern engine with coloured light support.
			 
* Construction *

Base                    : Original from scratch
Editor(s)               : Trenchbroom (version 1 and version 2 beta)
Known Bugs              : 

Build Time              : Serval months of sporadic on and off work.
Textures used           : id's original quake textures; custom-made textures, mostly based on id originals.
Compile machine         : intel i7 950
Compile tools:		: tyrutils-ericw-v0.15.5-win64

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* Installation and launching *

1) unzip infernal.bsp and infernal.lit into your /quake/id1/maps directory
2) start quake, pull down the console (key directly below the Esc key)
3) set difficulty by typing "skill x", where x=0 for easy, x=1 for normal, x=2 for hard, and x=3 for nightmare.
3) type "map infernal" to start the map

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QBSP : 10.64s
Vis : 1910s
Light : 93s

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* Permissions *

This map and the original textures contained therein may be considered to be in the public domain.

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