Thursday 16 April, 2020
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Title                   : Keeper Of The Hell Gate
Filename                : keeper.bsp
Author                  : Guilherme Nemeth
Email Address           : guilherme.nemeth at gmail.com
Description             : This is my first quake level.
			  It's a runic/metal themed level, since that's my
			  favourite environment of the original game. It's
			  very vanilla inspired, with small hallways and cramped
			  spaces, but there's also some bigger rooms, where you have
			  more room to run during combats. I hope you have fun!

Music Credits           : This map uses the track "Coda" by Guilherme Nemeth (me).
		The track is licensed under the Creative Commons Attribution 3.0 Unported License.
              	To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
              	or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.

Additional Credits to   : Simon OCallaghan and AD authors for ad_metmon.wad,
		the breakable debris models (metal01.bsp, ...),
		and the breakable impact sound (rock_impact.wav).

		Dennis Katsonis for some inspiration. After some failed
              	attempts, I decided to try again Quake mapping after playing
              	his map "Lords of Chaos".

		Dumptruck DS for his awesome progs_dump Quake mod,
		which is used for this level.
                          
Beta Testing Crew       : twitchy, Greenwood, VoidForce
     	     		  Thank you for your comments and feedback.

=================================================================


* Play Information *

Single Player           : Yes.
Cooperative             : No.
Deathmatch              : No.
Difficulty Settings     : Yes.
New Sounds              : Yes.
New Graphics            : No.
New Music               : Yes.
Demos Replaced          : None

* Tale of the Tape *

Base                    : New level from scratch
Editor(s) used          : Trenchbroom
Known Bugs              : None that I know of
Build Time              : 3 to 4 weeks, every other day
Texture Wad used        : QUAKE101.WAD ad_metmon.wad

Compile machine         : AMD Ryzen 5 1400 Quad Core, Win 10
                          16G RAM 
QBSP Time               : 3.3 seconds
Light (-extra4) Time    : 1.9 seconds
VIS (-level 4) Time     : 37 seconds

Brushes                 : n
Entities                : n

* Additional Information *
			  To play this, unzip in your Quake directory.

			  Start Quake with the '-game keeper' parameter.

			  To start the level, type 'map keeper' in the console.
			

Copyright Notice: 

You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 
