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Title                   : Slave to a Machine - for Quoth2
                          
Release Date            : This version released 28-3-2008



#################################################################################################
# PLEASE NOTE: - Uses coloured lighting, use a coloured lighting engine - I recommend FitzQuake #
#              - Also requires Quoth2 - http://kell.quaddicted.com/                             #
#              - Joequake users type 'loadsky dragonheart' on the console to view the Skybox!!  #
#                                                                                               #
# Installation :  Unzip to your Quoth directory, and run Quake with the command:                #
#                                                                                               #
#                    "-heapsize 48000 -hipnotic -game quoth +map slave"                         #
#################################################################################################



Filename                : slave.zip

Author                  : RickyT23

Misc. Author Info       : 24, office orchin (ex factory urchin), hard rocker! 
                          Rocks really hard in local band "The Revolution" (google search
                          for "The Revolution" + Penrith)             

Email Address           : trowbridge.richard@googlemail.com

Description             : Medium - large industrial/base map, singleplayer for Quoth part 2                          

Plot                    : Youre mission (should you choose to accept it):
                          
                          You have been briefed that humans have been fucking around with
                          their slipgate in a base up in some hills somewhere, and bringing
                          lots of horrible demons across from other dimensions!  This being
                          an obvious matter of national security, you are to be deployed
                          to investigate and eradicate any threat...
                                                  
Additional Credits to   : Kell, Preach and Necros for Quoth
                          ID Software for quake
                          Kell for Fury.wad (I used atleast 1 Fury texture)(and skyboxes, thankyou!)
                          Worldcraft 3.3 (like it)

                          Also Metlslime for Fitzquake and www.celephais.net/board and newskip.exe

                          And not to mention playtesters:

                          Sielwolf, MWH, AguirRe, Spy and Jaromir83

                          AND all those who frequent the pages of Func_MsgBoard ;-P

                          Thankyou all!

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* Play Information *

Single Player           : Yes

Cooperative             : No

Deathmatch              : No

Difficulty Settings     : Easy, Normal, Ard and Nightmare selectable by typing skill (0 ,1 ,
                          2 or 3) on console 

New Sounds              : No

New Graphics            : Dkt1e.wad, Dkt2e.wad, doom 3 textures, a couple of IKBase, fury.wad, some from
                          Half-Life - a couple of my own (modified Half-Life tex) loads of stuff !
                          Skybox from Kell

Demos Replaced          : No

Recommended Port        : This level has COLOURED LIGHTING !!!!!!
                          Please use FitzQuake or JoeQuake, or some other engine
                          that supports litfiles!
                          I have experienced issues running with Darkplaces...

                          TBH this map runs in pretty much every engine other than Darkplaces.
                          It runs in Darkplaces, but there are no doors (!?)

                          Due to r_speeds being quite high (not rediculously high, but quite high)
                          I would recommend using an OpenGl engine of some description, although
                          this map does run under Winquake !


* Construction *

Base                    : From scratch

Editor used             : Worldcraft 3.3
                          
Known Bugs/Problems     : I think I got all the bugs.  Tell me if you find one! (Theres bound to
                          be something I've missed)
                          Some monsters are spontaneously telefragged - this is intentional :D
                          

Construction Time       : Roughly 10 weeks

Compile Times           : TxQbsp (AguirRe's) - about 1min:20s
                          Vis (AguirRe's)- nasty temperemental vis behaviour.  Different versions went
                                           between 1.5 and 2.5 days, with seemingly very few
                                           differences.  Weird.
                          Tyrlite - 1110 seconds-ish

How to Install          : Unzip to your Quoth directory run selected engine (pref FitzQuake)
                          with: -heapsize 48000 -hipnotic -game quoth +map slave

                          Note: uses 'dragonheart' (thankyou Kell) skybox - included!

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