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Title		: Castle Zanthu

Author		: Greenwood (3/18/2020)

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About		: My first medieval standalone release, using standard id progs.
		  Your mission is to infiltrate the castle and work your way up
		  to the slipgate that'll take you out of this hell!

		  Why "Zanthu?" He's a Muvian sorcerer in Lovecraft lore.   

Tools used	: Trenchbroom, ericw tools, necros's compiling GUI

Tested on	: Quakespasm, Mark V Quake, Darkplaces.
		  This is a huge map. I pretty much have hit the limit of a
		  standard BSP, so a modern source port is highly recommended.

Known bugs	: None that I am aware of. There are 5 "Walkmonster in Wall"
		  warnings; however, these are critters that emerge from lava and
		  function flawlessly in game.

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What is included
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New levels              : Yes
New textures		: No (mostly DKT Norway, Knave, Quake101 & a few others)
New skybox		: Yes! Doom 2016's "Boneyard" ...thanks to ptoing
New sounds             	: No
New music               : No, just standard track 11

Single Player 		: Yes
Cooperative 2-4 Player 	: Yes
Deathmatch 2-4 Player	: No

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Installation
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Place the BSP in your "maps" folder (id1 > maps).

Optional (recommended) skybox: 
Place the included skybox textures in your "env" folder (id1 > gfx > env).
If you do not have a "gfx" folder yet, then simply drag the entire folder over.

Launch the map via the console, typing "map castlez" (no quotes).

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Special Thanks
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Playtesters		: Bal, JCR, Ndruuuu, Zigi and ZungryWare
Of course...		: Folks from id (game), Kell & Daikatana artists (textures), etc.			  

Copyright		: You MAY distribute this file, provided you include this text file, 
			  with no modifications. You may distribute this file in any electronic 
			  format as long as you include this file intact.

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