| Ladders
Ladders can be tricky if you have to jump to get off them, but normal ladders are easy. |
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Even though the each waypoint is visible from the previous one, the bot will not go up the ladder as when it gets to the bottom of it, the next waypoint is no longer visible. | |||
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Now the bot will always be able to see the next point, and so will get up the ladder successfully. If the ladder is particularly high, you may need a point half way up it. | |||
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If the ladder must be jumped off, then the bot may not be able to do it at all depending on how far the jump is, but here is a possible method for accomplishing it. | |||
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If there are two possible places to get off the ladder, then I find that it is best to make the path come to the ladder twice, and take a different direction each time. | |||
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| a) Jumping | ||||
| b) Stairs | ||||
| c) Ladders | ||||
| d) Doors and Corners | ||||
| e) Lifts
Back to Basic Routing
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| If you have any questions, comments, or suggestions relating to this guide, post them on the
forum or
email me.
2: Making
the route (and how to make it work)
3: Harder
stuff (Like getting the bot to duck-jump)
4: Testing
(and troubleshooting)
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