| Doors and Corners
Doors Getting this right is quite important, as there are usually a lot of doors and corners in a level, but it isn't difficult: |
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If you make the path through the door like this, then if the bot is not perfectly on the path, it may not be able to see the next point and will turn and go back the way it came. | |||
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Like this, the bot is always able to get through the door no matter how far away it is from the the path. | |||
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Corners A similar idea applies: |
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Again, if the bot is a little way away from the path, it may not be able to see the next point, and go back. Also it may become stuck on the corner if there is an error in the level that makes this possible. | |||
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Now even if there is an error in the level and the bot is off the path, it will still be able to follow the path correctly | |||
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| a) Jumping | ||||
| b) Stairs | ||||
| c) Ladders | ||||
| d) Doors and Corners | ||||
| e) Lifts
Back to Basic Routing
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| If you have any questions,
comments, or suggestions relating to this guide, post them on the forum
or email me.
2: Making
the route (and how to make it work)
3: Harder
stuff (Like getting the bot to duck-jump)
4: Testing
(and troubleshooting)
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