This map was planned and realised by Ekat
>Ekatincoopera
  www.ekatincoopera.tk
  Contact: Ekat@arcor.de



Textures

I´m not sure anymore from where are all these downloaded textures...so thanks to:
-Yves Allaire aka "evil lair" (hfx.submersion.com)
-M. Kupfer "Dangerzone" (www.dangerzone.de.st)
-Graphtallica (graphtallica.ingava.com)
-The Max Payne Texturers
-The Duke Nukem 3d Texturers
(Note: I didn´t rip those, they were donloaded from a free site in the internet!)
-Shaderlab
-Ik
-Exotherm Advertisement poster is a community product of André Gaul, Christian Pirch and myself (www.exotherm.de)
-and all that i might have forgotten (in this disorder ;D )
...all other texes are done by me and if you want to use them, please give me Credits ;)



Sounds

I´m not sure here, too.. but all not Q3 Sounds came from anywhere in the internet ;)




Models

Van Halen Gitarre, by QKennyQ(http://www.planetquake.com/qkennyq//) (Thanks for that again!!!)
Trees at the cinema by Grim Reaper (http://www.q3seek.com/hiredforce/)


Installation

If you have Team Arena:
Extract the "HMT.Pk3" file in your "Quake3/missionpack" folder

If not:
Extract the "HMT.Pk3" file in your "Quake3/baseq3" folder
(Attention: If you install it this way, there will be no Team Arena Weapons and Holdables!!!)



General

Bot Support: Bots are supportet completely! But Attention: This map needs much Graphikmemory, so if your memory is low "Force Player Model" will be activated and all players have the same model!
Secrets: there's a whole lot of ;)
Even take a look at the "worthknowing" file!
Buildingtime: It took me over one Year (!) to do this map.
all in all i restarted building the map up to 5 times after testing and throwing away the nearly ready maps because i wanted "hmt" to be something special and i hope i succeeded doing this ;D
Compilingtime: ca. 4Hrs. on a AMD 1500+ with 512MB RAM
Known Bugs: "Only" the requierd high graphikmemory and a little missing bot intelligence in the Müllkauf Stairwell



Special thanks go to:
-Id Software and the Radiant people, without you this would´nt be possible ;)
-Dangerzone, for the really good Tutorials (without those that would'nt be possible, too i think ;)) )
-Kalli for the help on various errormessages, other comlications and Betatesting
-all the Texturpack makers and providers out there, without you this would look pretty boring ;)
-same goes for the soundeffects
-to GT Interactive and 3D Realms for the inspiration
-The people from Exotherm and Little Helloweenie for the link exchange - Stay Heavy!
-Johannes and Georg Laudenberg for the ICQ Online Help and for designing the Webpage
-Warsteiner, Krombacher, Veltins and Snakenet Metalradio, for the fun on my PC wich i surely would have lost without you!
-Göbel, for the "Finish the map!" Asskicks and the fastcompiling without those i would have finished the map in 30 years ;)
-the Pizza Point Crew from the opposide of the street, for the greatest Pizza in the World and the cooperation when shooting the Textures
-the people of the Planetquake.de and quake3world.com Editing Forum for their help
-QkennyQ for his constructive criticism and that horny guitar model!!



Copyright
You are forbidden to edit and release the map under another name.
But you are allowed to use all Textures if you give me credits
Copyright © 2002 Ekat Incoopera