Hell in a Cell!
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Title                       : Hell in a Cell
Filename                    : HellCell.map
Author                      : Triassicus
Email Address               : amanojaku@rocketmail.com
HomePage                    : 
            (Tri's Duke3D) www.geocities.com/timessquare/5744 
                            : 
            (Submission or Surrender) members.tripod.com/~Triassicus/ss.html

Description:    The New Art and .CON files are optional for use with the map,
              the .con files are a MODIFIED version of the "FLAMETHROWER" 
              patch (Which is actually a .con and.art replacement).
                The level is an octagonal shaped cell surrounded by lava 
              and fire, with some castle type sniping spots inside. 

                The flamethrower patch (art and .con) turns the freezethrower
              into a flamethrower, and watch out, in dukematch, don't stay
              put on an item, because when it respawns, in respawns in
              great balls of fire!
 
                The idea from this map came from the WWF, partly from the
              main event in WWF In your House Bad Blood in 1997 (The Cage 
              match), and also partly from WWF In your House Unforgiven 
              in 1998 (The Fire match).

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* Play Information *

Single Player               : No
Dukematch                   : Yes
Difficulty settings         : No
New Sounds                  : No
New Graphics                : Yes (Optional, but recommended)
New Music                   : No

* Construction *

Base                        : From scratch
Editors used                : The BUILDer
Know bugs                   : None
Time                        : About 6 hours  

* Copyright/Permissions *

Free to give away, but not to be used as a base for any new D3D level.  

* Additional Credits *

-The person who made the flamethrower patch (I modified it for this level)
-Jimboman (www.geocities.com/timssquare/alley/8757)