Mutiple floors in the same space.
refer to the mtlistep.map.   step 1 is in the upper left, step 2 upper right
and so on. the lower right is another example.

Step 1:
    -Define your rooms like in the first sector. Or something like it.

Step 2:
    -Make each room a seperate sector, (by drawing the red lines you make
     it a sector, see map) ie: you can raise and lower the ceiling/floor
     with each sector. Rooms can take up the same space on the same level,
     there are some qwirks which i will explain below.

Step 3:
    -Overlap the rooms as needed. It doesn't matter if walls are overlaped,
     it's just easier to maintain and see them if they are not.

Qwirks:
    -Rooms cannot have the same entry point in 2d mode, they have to be
     offset. For instance rooms 1 and 2 entrance cannot be above and below each
     other

    -Things go funky when the room is viewed from the outside.
     (look at step 3 without the fixes to see what i mean)
     Fixes: (shown in step 4 on the map)
        -sprites cover the entrance so the view doesn't get messed.
         ( rooms 2 & 3 )
        -make a structure so it is not possible to view into the room.
         ( rooms 1 & 4 )

That is all, I'm learning more every minute, I'm making a file to document
what I have learned.  NOW GO START MAKING AWESOME LEVELS!


JumPy  jbauer@plains.nodak.edu