Title                   : lazarus - back from the dead
                       
Filename                : lazarus.bsp

Game                    : Quake One

Author's                : Jeff Kendall - Aka: rocketman
                         
Email Address           : jeff@africamail.com

URL                     : http://come.to/rocketland/
ftp                     : ftp://ftp.cdrom.com/pub/idgames2/levels/rocketland
server                  : 24.131.20.143:18000

Description             : A tiny little cruelty inflicted on you by rocketman.
                          Ugly but fast and furious.

Players                 : 2-4 - Supports one-on-one quite well.  We played 
                          with 6 people and it reminded me of being inside a
                          bag of microwave popcorn in the microwave on HIGH.

Pace O'meter            : chess    <-------------X> ultrav    [FAST paced]
                          This map is tiny, but SO well connected, that you
                          can actually elude your opponent ... for a while...

Camp O'meter            : fragfest <----------X---> e4m5      [campable]
                          Teleport to the hidden room and camp.

Quad HO'dometer         : [WHORE]  <--------------> [avoid]   [no quad]

Suck meter              : [SUCK]   <-----------x--> [FUN]     [fun]
                          Sadly you can get spawn fragged in here. With
                          only one RL, floating awkwardly between levels,
                          it can be frustrating trying to get it after
                          being fragged (sucks to be a "have-not",
                          but fun for the "haves")

Compatibility           : Tested in winquake, navy-seals 2, firearms,
                          quakeworld DM and rocketland.

Items                   : RL - 2, GL - 1, SSG - 1, SNG - 1, LG - 1, NG - 1
                          RA - 1, YA - 1, MH - 1

Secrets                 : none (if you don't count the quad trap - hehe)

Powerups                : Invisible 1, Quad 1 (with trap)

Other                   : respawns - 9
                          one-way teleports - 2 underwater
                          teleport pairs - 1

Polygons / Lag VGA      : 300-400, a couple of 500's

Polygons / Lag  3D      : 500's world, 1300's entities in a few spots

Filesize                : 475k

Additional Credits to   : The Texture Studio,  Id software, Worldcraft 1.6
                          Beta testers including haqsau, By-Tor, Kenny
                          GoldJediDragon, Terrible Tim, Goat666, Kozmo.

* Play Information *

Single Player           : To look around.
Deathmatch 2-16 Player  : Yup
Difficulty Settings     : No
Bot Friendly            : Yes
New Sounds              : Yes (if run in rocketland mod - see notes)
New Graphics            : Yes
Mod                     : rocketland / regular deathmatch

* Construction *

Base                    : From Scratch
                      
Editor(s) used          : WorldCraft 1.6
                          .map file hacked with msdos EDIT

Known Bugs              : none

Notes                   : When you shoot the switch under the ladder, you get
                          a startsound error in regular quake/quakeworld
                          but in rocketland you hear James Brown.  VERY
                          appropriate "MEAT" icons mark the respawn spots.

Vis -level 4            : 24 sec
Tyrlite -extra          : 21 sec
Build Time              : more time than I should spend on this sort of stuff
                          with a job and family.

Processor/Ram           : Pentium III 466/256M

Rumor Control           : Yes, Rocketland is being ported to halflife...
                          Many of the higher-polygon rocketman maps are being
                          ported...like 'hanoi' for instance.
                          Fragfes1 was ported but is being redone...
                          Visit http://come.to/rocketland to see what's what.

Copyright Notice        : Feel free to run this map on your server or
                          distribute electronically but not for profit.
                          You may not use my textures except by request.
                          You may not "hack" the bsp file to remove or
                          add items.  If you find a bug, email me and I
                          will fix it.  If you run a server-mod that
                          substitutes items or add runes, that is fine as
                          long as you don't change the map file in any way.