* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software *
 * REQUIRES REGISTERED VERSION OF QUAKE2 *


Released: January 20, 1998
==================================================
Title                   : Hadley's Hope

Filename                : HHOPE.BSP

Author                  : John E. Schuch
Email Address           : hal9000@quake2.com
Quake1 PC page          : http://urbana.warzone.com
Editing page            : http://www.quake2.com/qworksop
Clan page               : http://www.mindspring.com/~wessner/kurtz.html

Description             : SPQ2/DM level
                                                    
===================================================
* Play Information *

Game                    : Quake2 reg.
Map Name                : hhope
Single Player           : Yes
Co-op                   : No
Deathmatch 2-16         : Yes
Capture the Flag        : No
Difficulty Settings     : Yes

==================================================
* Construction *

Base                    : New level from scratch.
Construction time       : 2 weeks
Compile times           : QBSP3          = 51 seconds
                          QVIS3 -level 4 = 17 minutes
                          QRAD3          = 10 minutes
Compile machine         : p209MHz w/64meg EDO 50ns RAM
Known bugs              : HOM at entrance to secret
                          and near security button.
                          cause??? noticable, but not
                          deadly.  Could not repair.  
Special                 : 

==================================================

* Other *
Doom:
None

Doom2:
Jesus, do I really have to list them all???

Quake:
Urbana Partial Conversion for Quake (see url above)
Hub and URBDM7 for Quake Workshop Quake1 DM pak
==================================================

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

This map or any part of it may *NOT* be distributed over any
medium at this time, or anytime in the future, for profit in
any form of currency, credit, or rocks and pebbles
(depending on your culture).


* Notes *

Those two damn HOM errors (if you dont know what HOM is, you
never made Doom/Doom2 maps <g>) have got me stumped.  I tried
everything in the book to fix them, apart from redoing the
entire level.  Sorry if those bug you; they sure annoy the
hell out of me too.

If you dont own a 3dfx card, go BUY ONE!  Quake2 without gl
is not the same game ;)

This map was more of a learning project than an all-out
attempt at a top quality level.  A lot of the ideas in it
were done in part for the Quake Workshop 2 web site, so that
I can pass along as much info as possible to the rest of the
editing community about creating Quake2 environments.

Hope you enjoy it.
Hal 9000