10/2/97
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Title         		: Ohzarm (see bottom of file for explanation)
Filename      		: ohzarm.bsp
Author       		: Tony Boyer
Email Address  		: Frogger@mindless.com or 
			  Tony_B@tech-center.com
Misc. Author Info	: Works to date include - 

Deathmatch				Single Player
==========				=============
kinghill.bsp (King of the Hill) 	blister.bsp	(Blister)
playpnd1.bsp (Frogger's Playpond 1) 	blister2.bsp	(Blister2)
playpnd2.bsp (Frogger's Playpond 2)# 	ohzarm.bsp	(Ohzarm)
tarmpit.bsp  (Thor's Armpit) 		sp.bsp		(Staging Point)
azcap.bsp    (Azcapotzalco) 
crynblla.bsp (Crynballa) 
proem.bsp    (Proem) 
gibbet.bsp   (The Gibbet) (note 1)
idisrupt.bsp (Idiodisruptia)
idisrpt1.bsp (Idiodisruptia) (note 2)
lusus.bsp    (Lusus Naturae) 




**All levels available at ftp.cdrom.com except when noted (#). If you would 
  like a copy of one of these levels, email me and I'll send it to you. Be 
  warned tho, these are early projects that really aren't that great and I 
  only have them up to show a chronology of my work to date

Note 1: This level is an improved version of the level "Proem." There were several
	architectural designs that I changed as well as a few other things that 
	warranted a second release.

Note 2: This is release version 1.1 of Idiodisruptia. This level had a *major* facelift 
	done over the course of about 4 to 5 days that greatly enhanced the overall 
	asthetics of the level.

			  Projects in the works:
			  =========================================	
			  -several levels for the upcoming Quake's World 
			     Total Conversion (http://members.aol.com/temporalq/)
			  -TechnoDisparity Partial DM Conversion
			  			(http://members.aol.com/levelmaker/)

			  In my spare time I work for the US Navy as
			  an Avionics Technician 1st Class with heavy
			  amounts of computer and electronic experience 
			  (I'm getting out after 11 years
			  in November, so I'm pouring on the 'Find a
			  Job' bits when I can ;) )

Description		: This level is currently being reworked for use in the Quake's World
			  Total Conversion project, located at http://members.aol.com/temporalq/
			  ...This level, along with Staging Point (sp.bsp) are the "regular" 
			  quake varieties of the levels that 
			  I plan on using in the TC...I feel that these levels will play just
			  fine as standard quake levels, and I plan on expanding them out for 
			  use in the Quake's World TC....

			  As far as a description of the level itself, this level is a fairly
			  good sized base type level that'll keep you busy for most of the game.
			  You start out in a subway type vehicle and then start duking it out :)
			  When you get to the end, you'll notice that you didn't get all of the 
			  monsters.  This is due in part to a bug in the id code with regards to
			  fish. For some reason, it counts them twice in the total number of 
			  monsters, but only once when you kill them...
			                           
Add’tl Credits to  :  	*The guys at id for creating such
			 incredibly expansive games such as 
			 Quake
			*Worldcraft, for such an awesome 
			 editor
			*Eternity Game Design - being apart of this
			 group has inspired my creativity in so many 
			 ways that I can't pull myself away from the
		 	 computer ;)
			*And most of all, my wife, for
			putting up with my very annoying
			habit of saying "In a minute..."
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* Play Information *
Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes
New Music               : Hell no, go get your own damn cd
			  ;)
Demos Replaced          : None

* Construction *

Base                    : From scratch
Build time              : About two weeks
	QBSP		: about 5 minutes
	Light    	: Likewise
	Vis (level 4)	: around an hour

	               	  This level I pretty much did on the fly...I had a general 
			  concept in mind when I started the level, but I never sat 
			  down and put anything to paper before working on this level...just
			  one of those levels that turn out really nice :)
Editor(s) used          : Worldcraft 1.1a
Known Bugs              : none known
Installation            : 1. put ohzarm.bsp into your
			     Quake/id1/maps directory
                          2. start Quake
	  		  3. bring down console
	  		  4. type  map ohzarm

Modification History	: 02 Oct 97 - released to CDrom.com
			  

COPYRIGHT NOTICES and PERMISSIONS

This level is copyright 1997 by Anthony Boyer.  Permission to 
use, copy and distribute unedited copies of this file 
-- ohzarm.zip -- is hereby granted, provided that no fee is 
charged for the use or availability of this file (other than 
the normal connection costs for on-line services, if applicable). 
The above copyright notice and this permission notice must be 
left intact in all copies of this file.

Commercial distribution of this file, in whole or in part, 
requires prior agreement with the author. Commercial distribution 
includes any means by which the user is required to pay either 
for the support (e.g. book, newsletter or CD-ROM) or for the file 
itself.  Unauthorized commercial distribution is prohibited.

If you wish to commercially distribute this file, note the 
following:

(1)  This file contains intellectual property (including, but not 
     limited to, textures and other artwork) owned solely by Id 
     Software (www.idsoftware.com), and is subject to any and all 
     copyrights held by them.  The author does not have authority 
     or permission, either expressed or implied, to grant usage 
     of Id's copyright, and, by granting permission to use this 
     level in a single commercial release, does not claim or 
     waive their rights thereby.

(2)  Permission is granted by the author for the one-time 
     commercial distribution of this file if all of the following 
     conditions are met:

     (a)  The author is notified by email prior to the file's 
	  inclusion on any commercial release;
     (b)  The author is provided with one (1) "contributor's copy" 
  	  of the finished product upon it's release.  Said 
	  "contributor's copy" is to be sent to the author using 
	  the shipping address specified by the author in his/her 
    	  reply to the publisher's initial email notification, 
	  and is to be provided at no cost to the author;
     (c)  This file (including this copyright notice) is not to be 
 	  modified in any way, and shall be distributed as the author 
	  intended;
     (d)  The author retains all relevant and proper copyrights to 
	  this work both prior to and subsequent to the commercial 
	  release of this file.

(3)  By requesting a shipping address from the author, the 
     publisher signifies acceptance of, and agrees to abide by, 
     these conditions. By returning a valid shipping address to 
     the publisher, the author thereby grants the publisher one-time 
     usage of the author's copyrighted work for commercial purposes.

Thank you for your interest in this work.

* Where to get this WAD *

FTP sites:	ftp://ftp.cdrom.com/pub/quake/levels/m-o/ohzarm.zip


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So you've read down this far, eh? Well, alright, I'll tell you what Ohzarm is....

If you've taken French, then you should recognize the sounds of the two words I used - 
Aux Armes...I just used the phonetic spelling....and for all of you who didn't take French
and want to know what it means, it simply means, "To Arms."