Date: 20 March, 1998
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Title                   : The Fall                        
Filename                : thefall.zip			 

Author                  : Stryker
Email Address           : msiek@netcom.ca

Description             : I'm not really sure what it is supposed to represent but I like it 
			  anyway. You start in a warehouse looking area and finish in a 
			  laboratory where the strogg are researching a new power mineral. The 
			  level is intended for DM so don't expect much for the single play.
			  There ARE coloured lights (red,blue,yellow) but they are used in good 
			  effect! (the level looks very nice for those of you who can play in
			  OpenGL mode. I have a Voodoo card so I DO know what the level looks
			  like.)

Installation		: Place the thefall.bsp file into x:\quake2\baseq2\maps. (x being the 
			  drive quake2 is installed on)
			  Run quake2 with:  quake2 +map thefall.
			  If you want to use the Eraser bots with the level place the file 
			  thefall_rt.zip in the x:\quake2\Eraser\routes directory. 
				
				DO NOT UNZIP THE FILE THEFALL_RT.ZIP!!!

Additional Credits to   : My family and friends for offering suggestions and the play 
			  testers, and ID software for Quake2
                                                    
===================================================
* Play Information *

Game                    : Quake 2 Registered Version
Map Name                : Thefall.bsp
Single Player           : Yes  (Just threw in a few monsters a locked door and a objective)
Co-op                   : Yes  (If you really want to)
Deathmatch 2-16         : YES - 6-12 perferred
Difficulty Settings     : No.
New Graphics            : No. 
Extras			: Included is the route table for the Eraser bots. If you don't have 
			  the Eraser bots then goto this site www.quake2.com/epidemic to 
			  download the latest version.                              

==================================================
* Construction *

Base                    : None
Editor used             : Qoole v2.31 & v2.34 test release.
Level info		: Brushes - 863
			  Entities - 321
			  Objects - 1152
Other Programs          : QBSP3.EXE, QVIS3.EXE, QRAD3.EXE modified by Geoffrey DeWan 
				You can download it here www.quake2.com/fear - gdd_q2_utils.zip
	Options used	- QBSP3 -glview (1:14)
			- QVIS3 -level 4 (6:51)
			- QRAD3 -glview -bounce 10 (14:31)
Compile Machine		: P200, 64 MB ram, Diamond Monster 3D
Construction time       : 4 weeks on & off
Known bugs              : It is possible to 'see' some/into other rooms through the sky. I tried to
			  fix this with the HINT brushes but I couldn't get rid of all of it.
			  NO, the brushes going through the banner are NOT bugs.
==================================================

* Copyright / Permissions *


You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission. 

* Comments *


Send me some e-mail, tell me what you think of the level.

If you don't know how to reduce the compiling time for your
level send me an e-mail (my address is at the top of this 
readme)me and I'll give you some tips. (Through 'optimizing' 
my level I reduced the time it took QBS3 -level 4 to compile
from 15 minutes to 26 seconds!)