Type: Unreal Skin Name: MIB.zip Release Date: June 4th 1998 Authors: Sascha "Snyper" Gross, Christian "The Joker" Horoba E-Mail: sg@mfn.de , the.joker.1024@gmx.de Files: MIB.PCX, README.TXT Description: This is our first try to create skins for unreal. We know it's not very original to just erase the body, put sunglasses on and let himwear a tie, but hey - it was just a test how to import skins and we found it cool enough to play with it. This skin is to be used with male3skins.utx, e.g. the long haired dudes, like Dante. Notes: This skin is free and can be used by anyone who wants to do so. If you make it public somewhere, please give us credits. Never forget: The good guys dress in black ! Installation (to be found also on www.riva3d.com): 1. Open the Unreal Editor. 2. Get a cup of coffee or watch a movie while it's loading. :-) 3. Click on "Load" below the textures palette on the right. 4. Your default folder is the /Unreal/textures folder, which is where you wanna be. 5. Select "Male1Skins.utx" or whichever skins file you want to use. 6. When it loads, you'll see all the different skins that are used in the game for that particular class. 7. Select a skin, and then click on "edit" below the textures palette. 8. This will open the skin in a window. 9. Click on "export" below the textures palette. 10. Now, open your favorite image editing program, and dress up your skin. 11. When finished, save the image in 8-bit .pcx format. Name it whatever you want. 12. Go back to the Unreal Editor, and click "import" below the textures palette. 13. Find your file in the dialogue box. 14. The next dialogue you can just exit without changing anything. If you forgot to name your file differently in step 11, you can change it if you want. 15. Your new skin shows up with the other skins on the texture pallette. 16. Click on "save" below the textures palette. Keep the name the same, and select "yes" to replace the old Male1Skins.utx file with your newly edited file. 17. So why can't you select your new skin in the game? 18. Now you open the corresponding .int file (i.e., "male1skins.int") which you'll find in the /Unreal/system folder. You can open these files in Notepad. 19. Now, copy a line, and change the name to match the name you chose for your skin. Save the .int file. 20. Run Unreal, open a new game. Change the class to match the .utx file you just edited (i.e., Male1). Now scroll through the skins until you reach your new skin. 21. DONE! HAVE FUN!