Crypt of Ch'Abara 6/5/98 version 1.01 ================================================================ Title : dmFSCrypt.unr Author : Brett Walker ~ freakscne Email Address : brett@jamisongold.com Web site : Description : Deathmatch Unreal map for 6-10 players Other Works : [first Unreal map] Thanks to : the boys at Epic and #unrealed @ EFNet ================================================================ *This is my first Unreal map (and the first level editing I've done since a Doom2-era Mac game called Marathon..UnrealEd is great). I tried to keep the layout simple and focus on gameplay, speed and lots of action - it's an arena level. I tried to make use of portals in a way that would enhance gameplay; not just to throw them in for the sake of using them. I used pathnodes to help out the bots, but some things they just don't catch on to, like the couple of doors that only open with weapons fire or the special trap switch. It still makes for a great botmatch, but this level will be a lot more fun playing with other people because of the strategies involved. If anyone out there (Epic) knows how to get bots to learn ways of using level objects, please let me know and I'll get an update out. Oh, and have fun with the very special trap I put in this level. Mmmmm gibs. ;) * Play Information * Single Player : No [well, if you really want to] Deathmatch : Yes (10 starts) Bot pathnodes : Yes ..they use movers as well! Difficulty Settings : No New Sounds : No New Graphics : No Source Included : No * Construction * Base : New level from scratch Editor(s) used : UnrealEd version .9 Known Bugs : bots don't use weapon-triggered doors Brushes/polys : 128/717 Build time : 36 hours [learning the nuances of the editor] * Running dmFSCrypt.unr * place dmFSCrypt.unr in your unreal/maps directory and start a DM or bot game,the level will show up in the level selection area. dmFSCrypt.unr may only be distributed and/or edited with signed written consent from the author. * Changes since 1.0 * Fog from the crypt was leaking into the level above and that was slowing down FPS in that area. Fixed.