MUU! This level was entered in to the 'Planet Unreal Level Design Contest' ======================================================================= Title : Struck A Nerve Filename : megsp1.unr (megsp1.zip) Game : Unreal - Single Play Date : 26th June 1998 Author : Marc 'MarcEG' Gravett Email Address : marc@avatar.co.uk Home Page : "MarcEG's: UNREAL UNIVERSE" http://unreal.org/muu/ Additional Credits to : EPIC/DE for an incredible game and brilliant editor - the 1 1/2 years of waiting was definatley worth it :) http://unreal.org http://www.planetunreal.com http://www.unrealnation.com for being kickass Unreal sites. And all the OldSkoolers :) Other maps by author : MEGSP1 - The Experiment (QUAKE2) ======================================================================= * PLAY INFORMATION * Single Player : Yes Cooperative : Yes Deathmatch : No Difficulty Settings : Yes - HARD skill is best New Sounds : No New Textures : No New Music : No Prefabs Used : None....I do *ALL* my own work Textures Used : Mainly the Starship.utx package ======================================================================= * CONSTRUCTION * Machine made/tested on : P200MMX - 48mb - Diamond Monster3D - SoundBlaster AWE 64 Value Base : New level from scratch Editor(s) used : UED of course ;) Known Bugs : None known. Build Time : Just under 2 weeks ======================================================================= * LEVEL INFO * This is my first UNREAL single player map released for the 'PLANET UNREAL Design Competition' - I had to learn UED and make this level in less than 2 weeks, yes I do need sleep.....BADLY!!! Due to the short time limit I tried to do as much as possible, I'm happy with the outcome and thats all down to UED which is a very good and very powerful editor. I would spend at least 1 week testing/tweaking a level until its perfect, but I did'nt have that much time. * FEATURES * Monsters - Some of them roam around at from the start, meaning this level NEVER plays the same twice. Some monsters are...shall we say... 'different' than normal ;) Automag - I found out how to change certain settings with the weapons, so this weapon fires slightly faster but you dont really notice much. Scripted Events - Just one right at the very end, you'll know it when it happens to you :D Plus a special area for OldSkoolers :) * FEEDBACK * Please gimme as much feedback as possible: Play It - Hate It - Love It - Rate It All feedback is replied too and is essential to all us level designers. ======================================================================= * Other Information * I would like to get into the games industry one way or another, mainly as a level designer/games tester/games designer etc. So if you know anyone... ;) ======================================================================= * Where to get this file * See my homepage (url at top) for all my maps and other stuff. ftp.cdrom.com - When its uploaded ftp.unreal.org - (see my homepage) ======================================================================= * Copyright / Permissions * This level (megsp1.zip) is copyrighted by Marc Gravett 1998. Authors may NOT use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! (except for coverdisk's) You MAY distribute this file through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. ======================================================================= UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. =======================================================================