/*
+-----+
|Progs|
+-----+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| Scratch                                      Http://www.admdev.com/scratch |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| This file contains all a list of QuakeC files to compile into the final    |
| output file (progs.dat by default)                                         |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
*/

../progs.dat                                        // Output File

Defs.QC                                             // Definitions

frikbot/bot.qc
frikbot/bot_way.qc
frikbot/bot_fight.qc 
frikbot/bot_ai.qc
frikbot/bot_misc.qc
frikbot/bot_phys.qc
frikbot/bot_move.qc
frikbot/bot_ed.qc

menu/menu.qc // - I want TDA to put in the menu, I hate menus. Hate hate hate!

Main.QC                                 // Main subroutines
Subs.QC					    // Sub Functions
CCam.QC 					    // Camera
CorpLegs.QC					    // Movement Detection & Corporals legs
Tilt.QC					    // Entity slope tilting
Client.QC                               // Client subroutines
CorpDeth.QC					    // Corporals new deaths
Player.QC					    // Player Animations and functions
Damage.QC					    // Damage related functions
Splat.QC					    // Blood Splats
Weapons.QC					    // Weapons
Pickups.QC					    // Items to pickup
Doors.QC					    // Doors
Buttons.QC					    // Map Switches
Triggers.QC					    // Teleporters and triggers
Plats.QC					    // Moving platform brushes
Music.QC					    // Game music
Dummys.QC                               // Null spawn functions
Misc.QC					    // Lightning, and misc stuff