//game will break if values changed
cl_forwardspeed 100
cl_sidespeed 100
cl_backspeed 50
sv_maxspeed 200
sv_gravity 400
cl_bob 0
cl_rollangle 1
v_idlescale 3
sv_maxvelocity 3500
//game will break if values changed
+mlook
r_drawviewmodel 0
scr_conspeed 9999
crosshair 0
host_framerate 0
sv_aim 1