Codename: Corporal Complete - PC Version
----------------------------------

Title    :  Codename: Corporal - PC Version
Filename :  CNCCPC.ZIP
Author   :  Jeremy 'RenegadeC'/'Tyne' Sneep
Email    :  jsnipez@hotmail.com
Credit   :  Frika-C - FrikBots, help with bug fixes.
            Speed - DMArena1.bsp (originally fast2.bsp)
	    Miysu - DMArena2.bsp and DMArena3.bsp
            biff - DMArena4.bsp
	    Quest - Waypointing
	    klichka - help with sound effects


	    Seth Galbraith
	    Ulrich "Zancrus" Galbraith
            Shawn "Guivre" Geier
	    Greg Mapes
	    Open Quartz
	    - GPL items (http://www.planetquake.com/gg/fmp/fga.html)


Type of QC Mod
-----------
Bot             : Yes.
Compilation     : No.
Single Play     : Yes.
Coop            : No.
Deathmatch      : Yes.
Teamplay        : Yes.
Monster         : No.
Skin            : Yes.
Sprites         : Yes.
Sound           : Yes.
Weapon          : Yes.
Utilities       : No.
Models          : Yes.


Format of QuakeC
----------------
.qc files     : Yes.
progs.dat     : Yes.


Construction
----------------

Build Time            : Countless hours
Editor(s) used        : qME, scratch, Wordpad, Adquedit, Paint Shop Pro, FrikQCC, Worldcraft.
Impulses              : Impulse 100 adds a bot, and 102 disconnects em.
                        That's basically it.

Description of the Modification
-------------------------------

"Codename: Corporal Complete" is a deathmatch / capture the flag shooter mod done in 3rd person designed mainly by me.
This version includes 6 maps, some new physics, 5 weapons, frikbots with waypoints, and a grenade secondary function,
and is basically the complete and final(?) version.

Weapons: 

- Knife 
- Pistol 
- Akimbo Pistols 
- Shotgun 
- Sub-Machinegun
- Grenade

The mod features music for each level, segmented player models (meaning the legs
animate seperately from the body), hidden cheats and secrets, projectiles that fly instead of trace lines,
and neat effects such as blood splats, ejecting shells, pain skins, model tilting, slow motion, particle effects
and was designed with Dreamcast compatibility in mind.


How to Install the Modification
-------------------------------

Unzip into Quake\CodeC\ and run any quake engine you use with -game CodeC.


Bugs & Problems
---------------

When someone dies and is thrown in the air and lands on top of another player the dead body will
remain floating in the air, I'm looking into this.

Author Information
------------------

Just email me bugs or comments, not advertising flaming penile enlargement treatments, thanks.

Copyright and Distribution Permissions
--------------------------------------

I copyright nothing aside from these 2 simple things:
You cannot sell this, and it's free to the public.
If you bought this, oh boy, you got scammed ... unless
one of your friends burnt it and sold it to you for $5
because he wasted a CDR and time for you, paying more than
that is a scam. Your loss.

Oh and if this somehow causes damage, depression, or any of that
junk you can't hold me responsible - go take a walk. :P