// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model "models/weapons/m4a1/m4a1.md3"
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 1
$flags 0
$numskins 0

// you can have one or no parent tag

// tags

// meshes (surfaces)
$mesh "aimpoint.bmp"
$skin "models/weapons/m4a1/aimpoint.jpg"
$flags 0

$mesh "lam.bmp"
$skin "models/weapons/m4a1/lam.jpg"
$flags 0

$mesh "MAP2.bmp"
$skin "models/weapons/m4a1/MAP2.jpg"
$flags 0

$mesh "fixorbarrel.bmp"
$skin "models/weapons/m4a1/fixorbarrel.jpg"
$flags 0

$mesh "left.bmp"
$skin "models/weapons/m4a1/left.jpg"
$flags 0

$mesh "waffle_mag.bmp"
$skin "models/weapons/m4a1/waffle_mag.jpg"
$flags 0

$mesh "parts.bmp"
$skin "models/weapons/m4a1/parts.jpg"
$flags 0

$mesh "right.bmp"
$skin "models/weapons/m4a1/right.jpg"
$flags 0

$mesh "acog.bmp"
$skin "models/weapons/m4a1/acog.jpg"
$flags 0

$mesh "lense.bmp"
$skin "models/weapons/m4a1/lense.jpg"
$flags 0

$mesh "supressor.bmp"
$skin "models/weapons/m4a1/supressor.jpg"
$flags 0

