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Title                   : In the Vault
BSP Name                : Baldm2b.zip
Size			: around 170 kb
Author                  : Benoit "Bal" Stordeur
Release Date		: November 8 1998
Email Address           : LordNodens@Yahoo.com
ICQ number 		: 23048847 (my nick is Bal)
Home Page		: none yet

Misc. Author Info       : First of all this is the the latest version of this level, the 
			  one in Baldm2.zip is an older one, there are a couple fixes in
			  this new version.
			  This is my second Q1 map, the design is actually older than 
			  baldm1 but I had some r_speeds problems and started it over with
			  different textures and less polygons.

Description             : Its a orange brown level, with the orange brick textures.
			  Its really small, best for 1on1. Has three rooms and
			  intersecting hallways.

Additional Thanks to    : Ben Morris, for Worldcraft, the best level editor I know of.
			  ID for quake, althought I don't know what went wrong with Q2.
			  Other great mapers for insparation and really cool maps
			  (Ztn, Frib, Headshot, Gen, Peej, Fingers...).
			  Fabrice and my brother for some small Beta Testing.
			  Gonzo (http://gonzomatic.telefragged.com/news.shtml) for Beta 
			  Testing my map and giving me good advice (and for insparation to).

Other stuff		: Please send me feedback! i want to know if people like my map!!
			  
By the same author 	: Baldm1 - Horror at Red Hook
			  (ftp://ftp.cdrom.com/pub/idgames2/levels/deathmatch/a-c/baldm1.zip)

			                            
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* Play Information *

Game			: Quake
Single Player           : nope
Cooperative Play        : No 
Deathmatch Play         : Yes!
Difficulty Settings     : No

* MAP Information *

New Textures            : I don't think so (maybe some textures from Gen and Fingers)
New sounds		: nope

* Construction *

Base                    : from scratch
Construction Time       : Around a week + 3 week tweaking and beta testing :).
Build programs          : Qbsp, Arghlite, Rvis
Build Time              : around 2 mins for Qbsp and Arghlite, around 2 hours for vising.
Compile machine		: Pentium 120mhz with a lousy 16megs of RAM (damn it I have to buy a new one!)
Editor used             : Worldcraft 1.6b
Other programs          : Mipdip, bsp2wad, mergewad...
Known Bugs              : None that i know of (please send me any u might find, and if u
			  know how to fix it tell me that to)

* Copyright / Permissions *

All textures in this level remain property of their respective owners.

You may NOT use this level as a base to build additional levels without
explicit permission of me! (the author:).

You MAY distribute this BSP in any electronic format (BBS, Internet,
CD, etc) as long as you contact me first, include this file intact in
the original archive, and send me a free copy first :).

* Where to find this Map *

ftp://ftp.cdrom.com/pub/idgames/ ...
On other sites I hope!