
void () monster_demon1 = {

   self.solid = SOLID_SLIDEBOX;
   self.movetype = MOVETYPE_STEP;
   setmodel (self,"progs/drone.mdl");
   setsize (self,'-16.000 -16.000 -32.000',VEC_HULL_MAX);
   self.classname = "drone";
   self.health = 200.000;
   self.th_stand = war_stand1;
   self.th_walk = war_walk1;
   self.th_run = war_run1;
   self.th_die = war_die;
   self.th_melee = War_MeleeAttack;
   self.th_missile = war_jump1;
   self.th_pain = War_pain;
   self.origin = (self.origin + '0 0 16');
   walkmonster_start ();

};
