//desc:haze-lite pyro flamethrower (much of this is Jedilamma's)

r_effect "progs/s_explod.spr" pyroflame11 1
r_trail "progs/s_explod.spr" pyroflame1 1
r_effect "progs/s_expl.spr" pyroflame11 1
r_trail "progs/s_expl.spr" pyroflame1 1

r_part pyroflame11
{

}

r_part pyroflamexp
{
	texture "particles/flame"
	scale 55
	scalerand 30
	scaledelta -20
	count 1
	die 0.3
	diesubrand 0.2
	randomvel 24
	alpha 0.4
	gravity 0
	rgb 255 160 128
	friction 1
	blend add
	spawnmode ball
	spawnorg 1 0
	spawnvel 0
	scalefactor 1
	inwater gunbubble2
}

r_part pyroflame1
{
	texture "particles/flame"
	scale 35
	scalerand 30
	scaledelta -20
	count 0.3
	die 0.6
	diesubrand 0.2
	randomvel 24
	alpha 0.4
	gravity 0
	rgb 255 160 128
	friction 1
	blend add
	spawnmode ball
	spawnorg 1 0
	spawnvel 0
	scalefactor 1
	emit pyroflame2
	emitinterval 1
	inwater gunbubble2
}
	
r_part pyroflame2
{
	texture "particles/flame"
	scale 35
	scalefactor 1
	scaledelta 1
	count 0.3
	die 1
	diesubrand 0.2
	randomvel 20
	alpha 0.5
	rgb 25 5 1
	rgbdelta -25 -5 -1
	blend modulate
	spawnmode ball
	spawnorg -10 -10
	spawnvel 10 10	
	emit pyrosparks
	emitinterval 1.5
	gravity -20
	inwater gunbubble2
}

r_part pyrosparks
{
	texture ""
	count 1
	scale 0
	alpha 0.3
	die 0.8
	randomvel 1
	veladd 1
	rgb 255 180 80
	gravity 0
	blend add
	clipcount 1
	scalefactor 1
	spawnorg 2 2
	spawnvel 5 22
	cliptype pyroflame3
	clipcount 1
	inwater gunbubble
}

r_part pyroflame3
{
	texture "particles/flame"
	scale 20
	count 1
	die 0.5
	randomvel 10
	alpha 0.5
	gravity 0
	red 160
	green 100
	blue 75
	friction 1
	blend add
	spawnmode box
	scalefactor 1
	emitinterval 0.33
	emitintevalrand 0.33
	emit pyroflame4
	stains 0
	inwater gunbubble2
}

r_part pyroflame4
{
	texture "particles/flame"
	scale 30
	count 1
	die 0.5
	randomvel 20
	alpha 0.5
	gravity -100
	red 160
	green 100
	blue 75
	friction 1
	blend add
	spawnmode box
	scalefactor 1
	emit pyroflame5
	emitinterval 0.5
	inwater gunbubble
}

r_part pyroflame5
{
	texture "particles/flame"
	scale 15
	count 1
	die 0.5
	randomvel 10
	alpha 0.2
	gravity -100
	red 10
	green 5
	blue 2
	friction 1
	blend modulate
	spawnmode box
	scalefactor 1
	inwater gunbubble
}