//desc:haze wizard acid trail

r_part tr_wizspike
{
	count 1
	texture "particles/grate8.tga"
	scale 11
	scalerand 10 
	scalefactor 1
	scaledelta -20
	rgb 5 15 5
	friction 0
	die 0.6
	alpha 0.6
	blend add
	spawnmode spiral
	randomvel 25
	spawnorg 1 1
	lighttime 0.5
	lightradiusfade 75
	lightshadows 1
	lightradius 150
	lightrgb 0.1 0.7 0.1
}

//haze wizard acid hit
r_part te_wizspike
{
	count 16
	texture "particles/spot01drk.tga"
	scale 10
	scalerand 10 
	scalefactor 1
	rgb 0 64 0
	friction 0
	die 0.4
	gravity 20
	alpha 0.6
	blend add
	spawnmode circle
	randomvel -25
	veladd -24
	spawnorg 2
}