//desc:haze teleport splash

r_part te_teleport //splash
{
	count 64 
	spawnmode ball
	spawnorg 20 50
	texture "particles/generic.png"
	blend add
	die 0.7
	diesubrand 0.1
	friction 2
	gravity 0
	addvel 10
	scale 50
	scalerand 25
	scaledelta -25
	alpha 0.2
	alphadelta -0.3
	randomvel 46
	rgb 255 255 255
	scalefactor 1
	lighttime 0.1
	lightradiusfade 150
	lightshadows 1
	lightradius  300
	lightrgb  1 1 1
}

r_part +te_teleport //little particles
{
	count 64 
	spawnmode ball
	spawnorg 20 50
	texture "particles/generic.png"
	blend add
	die 0.7
	friction 0
	gravity 0
	veladd 11
	scale 1
	alpha 0.6
	randomvel 64
	rgb 255 255 255
	scalefactor 1
}

r_part +te_teleport //big fans
{
	texture ""
	type sparkfan
	spawnmode ball
	spawnorg 2 2
	count 10
	alpha 0.2
	die 0.2
	diesubrand 0
	randomvel 400
	veladd 200
	rgb 255 255 255
	gravity 0
	blend add
	scalefactor 1
	scale 111
	cliptype nothing
	clipcount 1
}
