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Author: | Matt "Lunaran" Breit |
Title: | Concentric Devastation |
Download: | lunsp1.zip (549cac565ea87c2147bb03197efd561c) |
Filesize: | 3253 Kilobytes |
Release date: | 27.06.2005 |
Homepage: | http://www.lunaran.com |
Additional Links: | erc's Quality • Retroquake • Ten Four • Tronyn's Top 10: Base • Underworldfan's • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
src/combat.qc | 7 KB | 14.06.2005 |
src/boss.qc | 15 KB | 26.06.2005 |
src/axegrunt.qc | 9 KB | 24.06.2005 |
src/items.qc | 30 KB | 24.06.2005 |
src/client.qc | 32 KB | 23.06.2005 |
src/ai.qc | 15 KB | 26.06.2005 |
src/enforcer.qc | 25 KB | 26.06.2005 |
lunsp1.txt | 6 KB | 27.06.2005 |
pak0.pak | 6795 KB | 27.06.2005 |
lunsp1.zip
Concentric Devastation
Large, professionally constructed mountain base with Q2MP1 textures and some custom monsters.Tags: base, quake2, large, textures, monsters, boss, strogg, q2
Editor's Rating: Excellent
User Rating: 4.7/5 with 40 ratings
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This is one of the maps I've come back to and played again and again. Lovely construction, the progression tells a story. My only quibble is the stupidly hard boss fight at the end: instead I consider the level beaten once I get through the boss door.
This is one of the maps I've come back to and played again and again. Lovely construction, the progression tells a story. My only quibble is the stupidly hard boss fight at the end: instead I consider the level beaten once I get through the boss door.
i agree with MikeTaylor's quibble. other than that, nice!
The boss isn't that hard once you get the switch pattern down, but can get very frustrating and kind of breaks the level's pace. Aside from that is pretty much perfect, loved every single second.
Very good, intense map. Perhaps, a bit hard(ish).
What a great map. Love the progression and design. Very Quake 2 in style
So far this feels like the best Base map I've completed (I've done only part of Rubicon 2/Rumble Pack). Flow is superb, as are the Medieval enemy replacements. The brief platforming section (grenade launcher) stands out, as do the firefights with "The Five". Resource placement's very fair, progression lets you sequence-break here and there, and I feel the map telegraphs secrets just right w/o beating you over the head. Looks help, but above all this map's incredibly solid and makes enemies like Vores and Fiends more fun than I'm used to.
This immediately gets bonus points for having the best Chthon fight I've played in custom Quake. Projectiles move slower to accommodate semi-random aim, you have to pick up best and only armor to even start the duel, and you can practice lowering the coils beforehand to make dodging Chthon and repeating the pattern easier. I prefer either to dodge Chthon as an environmental prop or, in this case, an easier but still tense puzzle sequence. Worst part of the fight's when you fall into the pool and can't get back up (correct me if I'm wrong).
I was impressed of final battle where u need to push buttons fastly to violate oddity of number of downed electrods. "How to use ingeneery against of mathematical law".
Thanks for the hint, Vasya shkolnik, it is spot on. That (nearly) final fight also got me frustrated, and I don't think either that you can get out of the pool once you fall in.
Yeah the bossfight with the button puzzle needed a bit more tuning, particularly in that getting knocked into the slime is game-over.
Still: a five-hearts classic. Good use of new textures, sounds, and enemies... it feels fresh but still Quake-y and coherent. The real star though is the winding and slightly nonlinear map layout, just a lot of fun to work through all that Quake-2-ish structure and terrain. One of the best base maps out there.
Nice map! Great action and the main event: the boss... which is a remix of Chthon battle, only the beast is green and the button-pressing is hard. Solving the boss puzzle can take longer than finishing the map itself! Still, a worthy mod!
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