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Author: | necros |
Title: | Dawn of Eternity |
Download: | nesp09.zip (15a72091a06f179ef917462d09cf7851) |
Filesize: | 7016 Kilobytes |
Release date: | 09.07.2003 |
Homepage: | http://necros.planetquake.gamespy.com |
Additional Links: | Ethereal Hell • Ten Four • Tronyn's Top 10: Runic • Underworldfan's • erc's Excellence • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
nesp09 | Nightmare | 0h18m43s | ArcaneFiend | 666 | 2019-06-15 |
Full completion of the secret map. |
Files in the ZIP archive
File | Size | Date |
---|---|---|
nesp09.txt | 10 KB | 09.07.2003 |
tyr-glquake.exe | 391 KB | 23.04.2003 |
Tyr-Quake_readme.txt | 2 KB | 23.04.2003 |
Tyrquake-GNU.txt | 15 KB | 23.04.2003 |
nesp09/pak0.pak | 13818 KB | 09.07.2003 |
tyr-quake.exe | 516 KB | 23.04.2003 |
nesp09.zip
Dawn of Eternity
Large Metal/gothic lava fortress with a bunch of modified and new monsters, as well as a medium sized, hard secret map. Very high monster count in both maps, compensated by slight changes to some weapons and ammo system.Note: These maps have to be played in an engine with support for higher edict count (versions of Tyrquake are included).
Tags: large, metal, runic, limits, monsters, chthon, shub, dragons
Editor's Rating: Excellent
User Rating: 4.6/5 with 33 ratings
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What a fantastic map !
I am a huge fan of CZG's work but this is right up there ! Great gameplay ! I recently started trying to make maps myself, but after playing this I think I'll bin the lot and start over from scratch once again ...
Piece o' cake!
Fun maps.
It's easy to find the quad-damage secret up by the silver key after running round the rim of the second big open area. But having grabbed the quad, I can't get back to the silver key in time to take advantage of it for slaying the horde that emerges when you take the key. Has anyone figured out how to do it?
By the way, I absolutely adore this map. Completely spectacular from start to finish. The red armour secret may be my favourite in any Quake map: you can't see it at the point where you have to make the jump to get there, you have to remember having seen in there from a different perspective much earlier in the map.
5/5, I need hardly even say.
Also: I found two of the rune buttons, but it appears (from the row of runes in the open area at the very start) that if I find a third, something special will happen. Does anyone know where they all are?
This map is like a Dragonforce album.
metoo ...
Man is this painful. But fun! But painful.
Just finished it on skill 3 and to say the least it was not a walk in the park, between the numerous (but luckily rather weak) dragons, the Fire Shambler-generating Shubs and those damn Chthons (yes, plural). I'm sure most maps I'll play after this (and after I'm done revisiting Tronyn's masterpieces in Nightmare mode) will feel easy.
Give this a try, but be aware of what you're getting into.
MikeTaylor: I was too busy trying to survive to look for the runes, but I'd assume you gain access to the secret map mentioned in the description. The main map tries to send you to n3sp03 when you end it, but it does not exist (at least on my drive, but I see Quaddicted has it, so I might try it out at some point).
I found the three runes but nothing happend :-( (ahem, had to "fly" to the third... couldn't figure out the way to get there even then...) There is one barrier left at the end, should that open to the secret level? Would love to get there.
Bytheway.... what an awsome level!!!!
I played this a while back but never finished it because it was too hard; this time, I went all the way, and it was a blast! Guess I'm less bad at this than I used to be. Loved the challenges in this level!
When finished the game, it says it cannot find maps nesp03, i killed everything on the map, all the keys.But when go into finish portal, thats the next map load problem. ? ? ?
That final fight was fun
The secret level is nuts, skill 3 - 357 enemy i think, but its crazy, its not hoards, but armys comming at ya lol.
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Did you read the file's readme?