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Author: | Bal, Danzadan, Fairweather, Ing-ing, ionous, ish, JCR, kamp, Marandal, Naitelveni, Newhouse, onetruepurple, Pinchy, Shambler, Ukko |
Title: | Speedmapping pack 193 - Quakeguy Goes to White Castle |
Download: | sm193_pack.zip (8737bf761de917516632ed92ce9ce31d) |
Filesize: | 42957 Kilobytes |
Release date: | 07.03.2019 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
sm193_fairweather | Hard | 0h12m57s | erc | 666 | 2020-10-02 |
100%. |
Files in the ZIP archive
File | Size | Date |
---|---|---|
docs/sm193_bal.txt | 4 KB | 06.03.2019 |
docs/sm193_ish_readme.txt | 4 KB | 05.03.2019 |
docs/sm193_jcr.txt | 2 KB | 05.03.2019 |
docs/sm193_pinchy.txt | 3 KB | 06.03.2019 |
docs/sm193_sham.txt | 1 KB | 05.03.2019 |
docs/sm193_ukko.txt | 3 KB | 07.03.2019 |
gfx/env/ely_hills/hills_bk.tga | 769 KB | 07.12.2008 |
gfx/env/ely_hills/hills_dn.tga | 11 KB | 07.12.2008 |
gfx/env/ely_hills/hills_ft.tga | 769 KB | 07.12.2008 |
gfx/env/ely_hills/hills_lf.tga | 769 KB | 07.12.2008 |
gfx/env/ely_hills/hills_rt.tga | 769 KB | 07.12.2008 |
gfx/env/ely_hills/hills_up.tga | 769 KB | 07.12.2008 |
gfx/env/ely_hills/readme.txt | 1 KB | 07.12.2008 |
gfx/env/grimmnight_bk.tga | 769 KB | 25.12.2008 |
gfx/env/grimmnight_dn.tga | 769 KB | 25.12.2008 |
gfx/env/grimmnight_ft.tga | 769 KB | 25.12.2008 |
gfx/env/grimmnight_lf.tga | 769 KB | 25.12.2008 |
gfx/env/grimmnight_rt.tga | 769 KB | 25.12.2008 |
gfx/env/grimmnight_up.tga | 769 KB | 25.12.2008 |
gfx/env/moonhigh_bk.tga | 1025 KB | 19.03.2014 |
gfx/env/moonhigh_dn.tga | 1025 KB | 19.03.2014 |
gfx/env/moonhigh_ft.tga | 1025 KB | 19.03.2014 |
gfx/env/moonhigh_lf.tga | 1025 KB | 19.03.2014 |
gfx/env/moonhigh_rt.tga | 1025 KB | 19.03.2014 |
gfx/env/moonhigh_up.tga | 1025 KB | 28.10.2015 |
gfx/env/shadowpeak_bk.tga | 769 KB | 02.03.2019 |
gfx/env/shadowpeak_dn.tga | 769 KB | 02.03.2019 |
gfx/env/shadowpeak_ft.tga | 769 KB | 02.03.2019 |
gfx/env/shadowpeak_lf.tga | 769 KB | 02.03.2019 |
gfx/env/shadowpeak_rt.tga | 769 KB | 02.03.2019 |
gfx/env/shadowpeak_up.tga | 769 KB | 02.03.2019 |
gfx/env/sm193_bal_bk.tga | 3073 KB | 04.03.2019 |
gfx/env/sm193_bal_dn.tga | 3073 KB | 04.03.2019 |
gfx/env/sm193_bal_ft.tga | 3073 KB | 04.03.2019 |
gfx/env/sm193_bal_lf.tga | 3073 KB | 04.03.2019 |
gfx/env/sm193_bal_rt.tga | 3073 KB | 04.03.2019 |
gfx/env/sm193_bal_up.tga | 3073 KB | 04.03.2019 |
maps/sm193_bal.bsp | 13364 KB | 06.03.2019 |
maps/sm193_bal.lit | 4323 KB | 06.03.2019 |
maps/sm193_danz.bsp | 1669 KB | 07.03.2019 |
maps/sm193_danz.lit | 261 KB | 07.03.2019 |
maps/sm193_fairweather.bsp | 4992 KB | 07.03.2019 |
maps/sm193_fairweather.lit | 1697 KB | 07.03.2019 |
maps/sm193_ing.bsp | 8089 KB | 05.03.2019 |
maps/sm193_ionous.bsp | 1986 KB | 05.03.2019 |
maps/sm193_ish.bsp | 5441 KB | 05.03.2019 |
maps/sm193_ish.lit | 2204 KB | 05.03.2019 |
maps/sm193_jcr.bsp | 3027 KB | 05.03.2019 |
maps/sm193_kamp.bsp | 2167 KB | 06.03.2019 |
maps/sm193_kamp.lit | 1485 KB | 06.03.2019 |
maps/sm193_marandal.bsp | 663 KB | 04.03.2019 |
maps/sm193_naitelveni.bsp | 5880 KB | 04.03.2019 |
maps/sm193_naitelveni.lit | 798 KB | 04.03.2019 |
maps/sm193_newhouse.bsp | 1885 KB | 06.03.2019 |
maps/sm193_newhouse.lit | 640 KB | 06.03.2019 |
maps/sm193_otp.bsp | 2318 KB | 06.03.2019 |
maps/sm193_pinchy.bsp | 2713 KB | 06.03.2019 |
maps/sm193_sham.bsp | 3308 KB | 05.03.2019 |
maps/sm193_sham.lit | 3888 KB | 05.03.2019 |
maps/sm193_ukko.bsp | 7520 KB | 07.03.2019 |
maps/sm193_ukko.lit | 1286 KB | 07.03.2019 |
music/track98.ogg | 2893 KB | 03.03.2019 |
sm193_pack.txt | 2 KB | 07.03.2019 |
source/sm193_bal.map | 8542 KB | 06.03.2019 |
source/sm193_danz.map | 183 KB | 07.03.2019 |
source/sm193_ing.map | 3665 KB | 05.03.2019 |
source/sm193_ionous.map | 1478 KB | 04.03.2019 |
source/sm193_ish.map | 2635 KB | 05.03.2019 |
source/sm193_jcr.map | 1528 KB | 05.03.2019 |
source/sm193_kamp.map | 779 KB | 06.03.2019 |
source/sm193_otp.map | 594 KB | 06.03.2019 |
source/sm193_pinchy.map | 1980 KB | 06.03.2019 |
sm193_pack.zip
Speedmapping pack 193 - Quakeguy Goes to White Castle
15 speedjam SP levels, five custom skyboxes, a music track, and some map sources.Note: These maps probably require a source port with increased limits.
Editor's Rating: no rating (yet)
User Rating: 4.2/5 with 13 ratings
You can NOT add ratings if you are not logged in.
You can NOT add ratings if you are not logged in.
bal: Whoa, sexy!
dans: Short but fun! Really liked the Serious Sam vibes at the beginning.
fairweather: Most fun gameplay! I loved the "agility puzzle" part, this kind of stuff is way too rare and rarely done so well. Also on-point monster encounters. I am looking forward to playing more from this mapper!
ing: Not sure... I loved the plain brushwork for the moving parts parts. But then I reached those two teleporters, went through one, had to backtrack a LOT and now I am all out of ammo and there are tons of monsters. Gotta try again but I am not sure the progression works if the map is meant to be played for perfection (again and again). The start part would be too normal for me then. Please don't ever use the Quake intro/demo track for a proper map again...
I don't usually comment on a speedmapping pack until I've played all of it... but bal! WHAT a map! I loved it!
Ack. Another map by Danzadan where I can't save the game without crashing Quakespasm. If Darkplaces worked better on my system, I'd be happy.
Fairweather: Nice map. I couldn't find the extra key needed to enter the Forgotten Grotto, so I cheated my way in... and in my opinion, it's the best part of that map. Almost too bad that you can finish the map without visiting it.
Shambler's map is really nice; love the giant-sized, nay, cyclopean aspect of it. But I ran into an issue leaving the level... riding the last lift up to the teleport thingy, I kept "hitting" something and the lift would go back down. No idea what I was hitting.
OKAY, so one last comment... uKKo's map is beautiful! I loved the last bit in the theater; even though the level was basically over, it was kind of surreal and cool.
What means "speedmapping"? I very often see strange packs without preview, but I dont know, what I have to expect from them. Maps for speedrun? But here I dont see unique speedrun-features. Fastly builded maps? But here I see maps with a lot of details on big objects, they dont see as fastly-builded. What means "speed"?
It means maps made within a short time frame. Originally two hours, then a couple of hours. The last few packs were made in a couple of days.
Modern quake editors allow to create so big and detailed maps so fast? Very nice. Ish, caverns and switches looks like early versions of Tomb Raider, very nostalgic. Ing, please, twice more powerups... healths, ammo etc...
Greate pack! Bal and Ish maps alone are 5 stars!
Playthrough of Upturning the Jeweled Chalice by ionous:
https://www.youtube.com/watch?v=CYcKynvBobM
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