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xl4.zip - The Sector Four by xLarve in the Quake map archive at Quaddicted.com
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Screenshot of xl4
Author:xLarve
Title:The Sector Four
Download:xl4.zip (73e6954cbdfa5d18f3d9bc1a36111c51)
Filesize:2547 Kilobytes
Release date:01.05.2020
Homepage:
Additional Links: Func_Msgboard
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
xl4/xl4.bsp4370 KB01.05.2020
xl4/xl4.lit1989 KB01.05.2020
xl4/xl4_readme.txt2 KB01.05.2020

xl4.zip

The Sector Four

Huge base map, a labyrinth of tight corridors with ambushes.

Note: This map requires a source port with increased limits
[Cannot be run through the Quake Injector]


Tags: large, base, limits

Editor's Rating: no rating (yet)
User Rating: 3.3/5 with 15 ratings
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12345
The Silent Registered, rated this a 2 31 May 2020, 16:57

An infinite series of ambushes in a low lit level with excessive colored lighting and doors textured as walls. Very Doom like gameplay and feel. Pretty nice, although very repetitive gameplay. Meh brushwork. Not a great Quake level.

Ninja Registered, rated this a 1 1 June 2020, 15:09

I just kept getting lost & running round in circles all the time :(

NoNameUser Registered 24 June 2020, 2:06

So, I take it it's not worth downloading?

aianson Registered, rated this a 4 8 July 2020, 10:27

I'd say it is worth the download. It's a different map, very DOOMesque and maze like. It will take time to finish.

Vasya shkolnik Guest 15 July 2020, 22:23

This map very need minimap as in Doom!

MikeTaylor Registered, rated this a 2 14 January 2021, 16:30

I really want to like xlarve's maps, and feel that there is some sense of improvement as the series continues. But really, this feels very very similar to xl1, xl2 and xl3, with only marginal improvements in the visuals. The gameplay is maybe a bit more varied, but that comes at the expense of a map that is very difficult to navigate, easy to get lost in, and with lots of alternative paths that can easily result in missing whole areas (I finished with only 204 of 220 kills). Disappointing, for me.

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