Progetto Genoma

They call the planet 'Hell'. That's not its real name - the former human inhabitants called it Hideaway - but Hell is a lot closer. The previous owners were led by a megalomaniacal and ruthless dictator who fled from his planet of birth after failing to crush a rebellion. Fled with several hundred henchmen and the planetary treasury and valuable scientific knowledge from looted university databases - and several thousand 'citizens'. "Slaves" would be a much more accurate term.

 
 

On reaching Hell, they set up shop, operating as pirates and planning a comeback. One of the first things the Dictator did was to use some of the stolen riches to build himself a great castle, as grand as he could get. Much like the Mad King Ludwig of Bavaria, but with little of the Bavarian king's taste. Large halls, towers in huge courtyards, dungeons of course, and a great room of odd design, suitable for staging combats with the "citizens", who were told whoever won could go free. That left the poor serfs some hope, and enlivened the combat while the rulers watched from a great walkway above - until the bars at the entrance were raised to let huge carnivores enter and devour the survivors. Not a very nice bunch, those rulers...


 
 

Hideaway/Hell looked pretty safe to the deposed and fleeing rulers. Well off the beaten path, in a relative backwater, offering lots of time to scheme for going back to their home. Then the war with the Strogg started, and Hideaway was right in the path of the Strogg advance. Initially the Strogg contented themselves with blowing away the ruler's small fleet of pirate ships, and bypassing the planet, since there seemed to be little of value there, while continuing to advance toward Earth. Eventually, the Strogg landed several thousand troops, massacred the slave population, and ran through the castle defenses and over the few hundred ruling class. A few were kept around for normal Strogg experimentation, and the dictator was the feature attraction at a Strogg banquet.
 


 

Then the Strogg began going through the captured equipment and discovered that there had been something of fantastic value after all - the almost-completed second-level mapping of the human genome sequence, building on work from Earth during the prior century, results of a university project and stolen with the rest of the university intellectual assets when the deposed rulers escaped. Realizing the value of this find, the Strogg imported vast amounts of computing equipment, set up shop, completed the genome sequence mapping, and are apparently now moving into trial phases of genetic engineering, using the few captured humans. If left alone, they could breed super-Strogg as well as create fearsome plagues to wipe out humanity. Intelligence suggests that in fact they are working on a human-Strogg hybrid, combining the worst aspects of both races. They must be stopped!


 
 

Since Hell is behind Strogg lines, our ability to gather intelligence was limited. We landed a crack team of combat intelligence officers and Rangers. None came back, but thanks to a small robotic craft that monitored Marine transmissions from the surface during the battle, we did manage to get a rough layout of the castle, and some idea of the general placement of the Strogg computers and research equipment. We have programmed your combat computer to give you as much help as we could. The objectives of your mission are very simple in concept: infiltrate all Strogg defensive structures, stop the energy production resources, enter and destroy the research laboratories, then come back home ....alive!

Easy obiectives don't mean an easy mission. After our successes at destroying Magic Lamber - and after the failure of the intelligence agents to get in undetected - the Stroggs are alerted your arrival. We do not know the full extent of their forces on the planet and in the castle, but we do know they number in the hundreds, and perhaps as many as a thousand enemies waiting for you! Your insertion
will be via our experimental stealth lander, which we do not believe the Strogg can detect. However, the stealth equipment takes so much power that you will not be able to lift off again, so it is a one-way transport. In fact, you will need to exit the lander quickly, since demolition charges have been attached to prevent our stealth technology from falling into Strogg hands.You will have to complete your mission on Hell and get back to our forces on your own. Good luck, and God speed...


Original idea: Matteo Borlenghi
Text : Jay Aiken


Author                    : Mark Shan
 

                                                                                                                              monsters
Filenames               : genome.BSP            The ancient castle                                             92
                                dungeon.BSP           Dungeons' laboratory                                       80
                                bridge.BSP              The bridge                                                       85
                                lascontr.BSP            Laser control centre                                         85
                                cdtowers.BSP         Cds Towers                                                   100
                                enercent.BSP           Energy production centre                                 90
                                transfor.BSP            Energy transformers' area                                 85
                                genelab.BSP            Genetic research laboratory                              98
                                bigmass.BSP            Huge massacre                                              300
                                labout.BSP               The main castle                                                50
                                maincast.BSP           Makron's Halls                                                35
                                makhall.BSP             The Absolute Evil's core                                    1

                                                                                                   total                          1101

Version Date              : 15.09.2000
Email Address            : markshan@tin.it
Home Page                : http://utenti.tripod.it/shanks/mark.htm
 

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c r e d i t s:
 

play testing                    Jay Aiken                                  jaaiken@nc.rr.com
 

textures                         from "Zaero" by Team Evolve      http://www.teamevolve.com
 

                                    Sean Johnson                              sean@dpsoft.com
                                                                                       http://www.geocities.com/SiliconValley/Vista/5859

                                    Adam Cooper                             adamc@axionet.com

                                    Jim Nobles                                   jnobles@multipro.com

                                    Dave Bulow                                  http://www.planetquake.com/davebulow

                                    MeanArena (Quake3 textures)      http://www.planetquake.com/meanarena

Models and pics           MeanArena                                  http://www.planetquake.com/meanarena

Env. maps  from           Ground Zero MP                           http://www.activision.com/games/quake2mp2
                                    The Reckoning MP                      http://www.activision.com/games/quake2mp1

Prefabs                        Scud                                             Scud@aurum.net.au
                                    Re-fabricator                                william@daark.demon.co.uk
 

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p r o g r a m s   u s e d:

QEradiant                                           http://www.qeradiant.com
Virtus DeathmatchMaker II                 http://hometown.aol.com/dmm2editor/index.html
Wally                                                  http://www.telefragged.com/wally
Ulead Media Studio 5.2 Audio editor  http://www.ulead.com
Paint Shop Pro                                    http://www.jasc.com
Adobe Photoshop 5.0                         http://www.adobe.com
 

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p l a y   i n f o r m a t i o n:
 

Game    : QUAKE 2                         Single Player       : YES
                                                         Cooperative       :  NO
                                                         Deathmatch        :  NO

Difficulty Settings      : YES

New Stuff                 : Includes new textures, sounds

Build Time                : May 2000 - September 2000
 

Compile machine       : Pentium III 500 Mhz - 256 MB RAM - Voodoo3 3000 video card

Test machine             : Pentium III 733 Mhz - 512 MB RAM - GeForce 2 GTS video card
                                   Pentium III 500 Mhz - 256 MB RAM - Voodoo3 3000 video card
                                   Pentium II 266 Mhz - 64 MB RAM - Savage4 32 MB video card
 

Know bugs               : 1- You may occasionally experience problems restoring saved games in level "The ancient castle"
                                  2- If you use  tricks as "give all" an error message "Map overflow" may appears in some locations
                                  3- HOM in level "Laser control centre"

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How To Use This Level:
 

You need the full registered  version of Quake  2 to play these levels.
You should also download the newest version of Quake 2 from id Software
(www.idsoftware.com) before playing.

To install this ZIP:

Extract all the files into a new folder in your Quake 2 folder called:  genome
( ex: c:\quake2\genome)

In Quake2, bring up the console (~ key) and type in:
                                                                                 skill % (0=easy 1=medium 2=hard) <enter>  (default is medium)
                                                                                 game genome <enter>
                                                                                 map genome  <enter>

Important note,  read with attention : the last map is a demo recorded with alterated configuration, the weapon don't appears.
                                                              When you restart Quake2, if the weapon don't appears, bring up the console and type in :
                                                               fov  90

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Copyright / Permissions:

Quake 2 (C) id Software (www.idsoftware.com). All rights reserved.

This level or the contents of this ZIP file MAY NOT be distributed
in  any form  unless the ZIP archive is left intact and unaltered.
This level (ZIP) may not be commercially exploited  or sold in any
way without my written  permission.