Progetto Genoma

They call the planet 'Hell'. That's not its real name - the former human inhabitants called it Hideaway - but Hell is a lot closer. The previous owners were led by a megalomaniacal and ruthless dictator who fled from his planet of birth after failing to crush a rebellion. Fled with several hundred henchmen and the planetary treasury and valuable scientific knowledge from looted university databases - and several thousand 'citizens'. "Slaves" would be a much more accurate term.

On reaching Hell, they set up shop, operating as pirates and planning a comeback. One of the first things the Dictator did was to use some of the stolen riches to build himself a great castle, as grand as he could get. Much like the Mad King Ludwig of Bavaria, but with little of the Bavarian king's taste. Large halls, towers in huge courtyards, dungeons of course, and a great room of odd design, suitable for staging combats with the "citizens", who were told whoever won could go free. That left the poor serfs some hope, and enlivened the combat while the rulers watched from a great walkway above - until the bars at the entrance were raised to let huge carnivores enter and devour the survivors. Not a very nice bunch, those rulers...

Hideaway/Hell looked pretty safe
to the deposed and fleeing rulers. Well off the beaten path, in a relative
backwater, offering lots of time to scheme for going back to their home.
Then the war with the Strogg started, and Hideaway was right in the path
of the Strogg advance. Initially the Strogg contented themselves with blowing
away the ruler's small fleet of pirate ships, and bypassing the planet,
since there seemed to be little of value there, while continuing to advance
toward Earth. Eventually, the Strogg landed several thousand troops, massacred
the slave population, and ran through the castle defenses and over the
few hundred ruling class. A few were kept around for normal Strogg experimentation,
and the dictator was the feature attraction at a Strogg banquet.

Then the Strogg began going through the captured equipment and discovered that there had been something of fantastic value after all - the almost-completed second-level mapping of the human genome sequence, building on work from Earth during the prior century, results of a university project and stolen with the rest of the university intellectual assets when the deposed rulers escaped. Realizing the value of this find, the Strogg imported vast amounts of computing equipment, set up shop, completed the genome sequence mapping, and are apparently now moving into trial phases of genetic engineering, using the few captured humans. If left alone, they could breed super-Strogg as well as create fearsome plagues to wipe out humanity. Intelligence suggests that in fact they are working on a human-Strogg hybrid, combining the worst aspects of both races. They must be stopped!
Since Hell is behind Strogg lines, our ability to gather intelligence was limited. We landed a crack team of combat intelligence officers and Rangers. None came back, but thanks to a small robotic craft that monitored Marine transmissions from the surface during the battle, we did manage to get a rough layout of the castle, and some idea of the general placement of the Strogg computers and research equipment. We have programmed your combat computer to give you as much help as we could. The objectives of your mission are very simple in concept: infiltrate all Strogg defensive structures, stop the energy production resources, enter and destroy the research laboratories, then come back home ....alive!

Easy obiectives don't mean an easy
mission. After our successes at destroying Magic Lamber - and after the
failure of the intelligence agents to get in undetected - the Stroggs are
alerted your arrival. We do not know the full extent of their forces on
the planet and in the castle, but we do know they number in the hundreds,
and perhaps as many as a thousand enemies waiting for you! Your insertion
will be via our experimental stealth
lander, which we do not believe the Strogg can detect. However, the stealth
equipment takes so much power that you will not be able to lift off again,
so it is a one-way transport. In fact, you will need to exit the lander
quickly, since demolition charges have been attached to prevent our stealth
technology from falling into Strogg hands.You will have to complete your
mission on Hell and get back to our forces on your own. Good luck, and
God speed...


Author
: Mark Shan
monsters
Filenames
: genome.BSP
The ancient castle
92
dungeon.BSP
Dungeons' laboratory
80
bridge.BSP
The bridge
85
lascontr.BSP
Laser control centre
85
cdtowers.BSP Cds Towers
100
enercent.BSP
Energy production centre
90
transfor.BSP
Energy transformers' area
85
genelab.BSP
Genetic research laboratory
98
bigmass.BSP
Huge massacre
300
labout.BSP
The main castle
50
maincast.BSP
Makron's Halls
35
makhall.BSP
The Absolute Evil's core
1
total 1101
Version Date
: 15.09.2000
Email Address
: markshan@tin.it
Home Page
: http://utenti.tripod.it/shanks/mark.htm
===========================================================================
c r e d i t s:
play testing
Jay Aiken
jaaiken@nc.rr.com
textures
from "Zaero" by Team Evolve http://www.teamevolve.com
Sean Johnson
sean@dpsoft.com
http://www.geocities.com/SiliconValley/Vista/5859
Adam Cooper adamc@axionet.com
Jim Nobles jnobles@multipro.com
Dave Bulow http://www.planetquake.com/davebulow
MeanArena (Quake3 textures) http://www.planetquake.com/meanarena
Models and pics MeanArena http://www.planetquake.com/meanarena
Env. maps from
Ground Zero MP
http://www.activision.com/games/quake2mp2
The Reckoning MP
http://www.activision.com/games/quake2mp1
Prefabs
Scud
Scud@aurum.net.au
Re-fabricator
william@daark.demon.co.uk
==========================================================================
p r o g r a m s u s e d:
QEradiant
http://www.qeradiant.com
Virtus DeathmatchMaker II
http://hometown.aol.com/dmm2editor/index.html
Wally
http://www.telefragged.com/wally
Ulead Media Studio 5.2 Audio editor http://www.ulead.com
Paint Shop Pro
http://www.jasc.com
Adobe Photoshop 5.0
http://www.adobe.com
==========================================================================
p l a y i n f o r m a t i o n:
Game : QUAKE 2
Single Player : YES
Cooperative : NO
Deathmatch : NO
Difficulty Settings : YES
New Stuff : Includes new textures, sounds
Build Time
: May 2000 - September 2000
Compile machine : Pentium III 500 Mhz - 256 MB RAM - Voodoo3 3000 video card
Test machine
: Pentium III 733 Mhz - 512 MB RAM - GeForce 2 GTS video card
Pentium III 500 Mhz - 256 MB RAM - Voodoo3 3000 video card
Pentium II 266 Mhz - 64 MB RAM - Savage4 32 MB video card
Know bugs
: 1- You may occasionally experience problems restoring saved games in
level "The ancient castle"
2- If you use tricks as "give all" an error message "Map overflow"
may appears in some locations
3- HOM in level "Laser control centre"
===========================================================================
How To Use This Level:
You need the full registered version of
Quake 2 to play these levels.
You should also download the newest version of
Quake 2 from id Software
(www.idsoftware.com)
before playing.
To install this ZIP:
Extract all the files into a new folder in your
Quake 2 folder called: genome
( ex: c:\quake2\genome)
In Quake2, bring up the console (~ key) and type
in:
skill % (0=easy 1=medium 2=hard) <enter> (default is medium)
game genome <enter>
map genome <enter>
Important note, read with attention :
the last map is a demo recorded with alterated configuration, the weapon
don't appears.
When you restart Quake2, if the weapon don't appears, bring up the console
and type in :
fov 90
===========================================================================
Copyright / Permissions:
Quake 2 (C) id Software (www.idsoftware.com). All rights reserved.
This level or the contents of this ZIP file MAY
NOT be distributed
in any form unless the ZIP archive
is left intact and unaltered.
This level (ZIP) may not be commercially exploited
or sold in any
way without my written permission.